esselfortium
Cumulonimbus Antagonistic Posting

Posts: 5268
Registered: 01-02 |
Yes!
Also, unfortunately due to an issue that was discovered some time ago, back when development on this was still active, some major work is going to need to be done to the texture wad in order for this to be released in a form that will work on ports that aren't ZDoom. It was a major oversight on my part, due to something I wasn't aware of at the time that I created it.
All of the shortened/cropped versions of textures in the wad, for use building faux-3D architecture with midtextures, were created by taking the same full-size patch and creating a new texture1 entry for it with a smaller size. Unbeknown to me at the time, ports other than ZDoom will just draw the entire patch anyway. This results in major oddities in some maps, such as rooms that are supposed to have a midtex ceiling above them, but instead appear to just be completely solid walls ingame.
The only way this can be fixed is for the texture wad to be gone through and for every shortened texture variant in it (and there are a ton of them) to be replaced with an actual cropped patch at the appropriate height, creating each cropped patch in an image editor. The end result of this would be that the maps would all look correct in all Boom-compatible ports, as they should.
With this many maps completed already and a number of them depending on these textures, it's way too late to go back and just remove them, but the job of fixing the resource wad is something I've been dreading for the past year and a half now :(
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essel.spork-chan.net - doom stuff, artwork, and music by esselfortium
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