Death-Destiny
Forum Regular

Posts: 932
Registered: 12-07 |
Macro11_1 said:
The problem is simply that you are trying to use 2 colors for most of the detail, Black and Red, there are in my opinion simply not enough shades of red to detail a space that small.
Try just doing orange and red with highlights as yellow and (conservatively) white and darks as the red with orange being the mid tone. Also I would say scrap the idea of having anything shown in the background (I.e. the BFG, stim-pack)
[Edit] On a second look, I dont know what Im talking about I think... and that I now think you should probably attempt to clean up the status bar.
The thing is, orange is even shallower in doom2's colormap. Really, the only options within doom2's color limitations is a gray stone theme, a gray or brown-gray metal theme, or a greyscale background such as what DD offered. Every status bar I've ever seen has been either gray or brown except for HR's, which was red. Since I didn't want the more conventional stone theme, and the only other color pools deep enough are red, blue, and green, I tried a red one to mimic HR's, which stood out to me. However, if we don't want a red status bar, we should either use DD's or the default CChest one.
Edit: HUD options in a later post.
Last edited by Death-Destiny on 01-06-08 at 05:08
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