Ouchface
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > [Community Project] Untitled New Years CP.
Pages (11): « First ... « 3 4 5 [6] 7 8 9 » ... Last »  
Author
All times are GMT. The time now is 20:28. Post New Thread    Post A Reply
Mike.Reiner
Forum Regular


Posts: 943
Registered: 01-05


Not really involved with this project, but I also agree that the status bar sucks.

Old Post 01-05-08 06:57 #
Mike.Reiner is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Death-Destiny
Forum Regular


Posts: 932
Registered: 12-07



icecreamsoldier said:
Sorry but I have to agree with Butts there, Death-Destiny, it is quite garish. I know you put a lot of time and effort into this stuff but I hope you don't take this too personally.
I suggest you use either red or blue but not both, and not so saturated. I do like your grey numbers though, so why not make the rest of the text match..?
More unsettlingly though, your intense blue numbers on the status bar are really hard to read against that red...



I had a feeling that the brightness would be too distracting, but then it's good to make sure first. I'll try reducing the brightness of the colors on the status bar and intermission screen as well as trying a red border and grey letters if that doesn't work. I'll post the result when I'm finished.

Don't worry, I won't take it personally. I enjoy designing this stuff, so when I crash and burn, I've just got to step up the quality. If I didn't want your criticism, I wouldn't have asked for it. =)

Old Post 01-05-08 14:18 #
Death-Destiny is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
dutch devil
Forum Spammer


Posts: 3138
Registered: 05-04


Thanks for the feedback I think it will stay like it is now, sucks that not all my maps I make turn out to be fun so its nice to know this is an good one.

Now I only need some new music and some more playtesting on other ports.

Old Post 01-05-08 14:36 #
dutch devil is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
printz
CRAZY DUMB ZEALOT


Posts: 6131
Registered: 06-06



icecreamsoldier said:
More unsettlingly though, your intense blue numbers on the status bar are really hard to read against that red...
It's not the red, it's their black shadows, which are way too easily confused with their blue color.

You'd have to change the colours into something more sensible, coloured roughly as KDiZD Z1M7 (lots of brown and dark). With strong red and strong blue, it looks like Doom got the wrong palette (no offence...). I myself like the original statusbar because it looks like STONE, and I like that texture.

And Dutch Devil's level is ultra hard. Don't you make it easier because I said so! Don't!

__________________
HELL GIVES.

Old Post 01-05-08 16:28 #
printz is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
dutch devil
Forum Spammer


Posts: 3138
Registered: 05-04


Nope I'm not gonna make it easier maybe an tiny bit harder :) I found some other minor things that needs to be looked after.

And I don't like the status bar its too colorful and too happy I get this Super Mario feeling with it, imo it needs to look dark evil dirty depressing :)

[edit]Maybe these can be of use:
http://img138.imageshack.us/img138/4340/stbarai0.png
http://img138.imageshack.us/img138/6296/starmsmm0.png

Last edited by dutch devil on 01-05-08 at 16:49

Old Post 01-05-08 16:44 #
dutch devil is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Death-Destiny
Forum Regular


Posts: 932
Registered: 12-07


Here's the updated design, which uses a darker color scheme and less contrast. I agree that my old one was much to bright and conflicting.
As for the shadows behind the numbers, we can either get rid of them, use the default color (yellow), or adjust the shadows so they aren't as confusing, or any combination. And of course there's always DD's status bar, which would look fine with the default colored numbers (red and yellow).
[Outdated]

Last edited by Death-Destiny on 04-14-08 at 21:34

Old Post 01-05-08 19:15 #
Death-Destiny is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
Cumulonimbus Antagonistic Posting


Posts: 5153
Registered: 01-02


I think the problem is that it is bright red. Try a softer, less saturated color.

__________________
Released: Seventeen More Times (album) - Listen free online! | Vaporware Demo | SpaceDM9 | A Terrible Flood (album) | SpaceDM5 | Greenwar 2 | 32in24 series | Claust1024 | Testing Facility
In Progress: Vaporware | KDiKDiZD | TSoZD | ???
Resources: EDF Monster Library | Mapping Tips | CC4-tex | EsselTX

Old Post 01-05-08 19:46 #
esselfortium is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Macro11_1
Member


Posts: 433
Registered: 08-03


The problem is simply that you are trying to use 2 colors for most of the detail, Black and Red, there are in my opinion simply not enough shades of red to detail a space that small.

Try just doing orange and red with highlights as yellow and (conservatively) white and darks as the red with orange being the mid tone. Also I would say scrap the idea of having anything shown in the background (I.e. the BFG, stim-pack)

This is all just my opinion though. I wonder if you guys could do an animated hud of a glowing orange texture, and have it scroll. Sort of like a orange water texture or lava texture that scrolls on the floor.

I have not tried this my self so I could just be out to lunch on this.

[Edit] On a second look, I dont know what Im talking about I think... and that I now think you should probably attempt to clean up the status bar.

Old Post 01-05-08 20:20 #
Macro11_1 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Death-Destiny
Forum Regular


Posts: 932
Registered: 12-07



Macro11_1 said:
The problem is simply that you are trying to use 2 colors for most of the detail, Black and Red, there are in my opinion simply not enough shades of red to detail a space that small.

Try just doing orange and red with highlights as yellow and (conservatively) white and darks as the red with orange being the mid tone. Also I would say scrap the idea of having anything shown in the background (I.e. the BFG, stim-pack)

[Edit] On a second look, I dont know what Im talking about I think... and that I now think you should probably attempt to clean up the status bar.



The thing is, orange is even shallower in doom2's colormap. Really, the only options within doom2's color limitations is a gray stone theme, a gray or brown-gray metal theme, or a greyscale background such as what DD offered. Every status bar I've ever seen has been either gray or brown except for HR's, which was red. Since I didn't want the more conventional stone theme, and the only other color pools deep enough are red, blue, and green, I tried a red one to mimic HR's, which stood out to me. However, if we don't want a red status bar, we should either use DD's or the default CChest one.

Edit: HUD options in a later post.

Last edited by Death-Destiny on 01-06-08 at 05:08

Old Post 01-05-08 20:27 #
Death-Destiny is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
printz
CRAZY DUMB ZEALOT


Posts: 6131
Registered: 06-06


If I were to choose, I'd do Death-Destiny's latest status bar format, just to make you critics mad. I like it 'cuz it's red and shaded like dry blood.

BTW what sky r we gonna use for levels 12-16? That old contemporary cityscape in polluted clouds?

EDIT: The initial red-on-blue map title texts (and not the former status bar) looked wicked as well. What about bringing them back? :-D

Note that Bloodskull has the sole right to decide...

EDIT! Please, future players, don't use ZDoom to play this wad. My map has quite some opportunities for Archviles to resurrect monsters as ghosts, and they'll be consequently nullified if you use ZDoom... Tell me, PM me, edit this post, in case I'm wrong.

__________________
HELL GIVES.

Last edited by printz on 01-05-08 at 20:53

Old Post 01-05-08 20:44 #
printz is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
icecreamsoldier
Warming Up


Posts: 26
Registered: 11-07


IMO with Death-Destiny's new take on the intertitles combined with Dutch Devil's status bar we'd have one meanass looking project. If the red bar gets chosen it looks heaps better now and is easily legible with the yellow. Really nice work guys.

Old Post 01-06-08 00:43 #
icecreamsoldier is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
hardcore_gamer
Fáviti Member


Posts: 1642
Registered: 03-07


Why do people always have to change the HUD bar? Am i the only one that likes the old one like it is?

If there is a new HUD than i would vote for the HUD created by the dutch devil.

EDIT: I vote for the first HUD.

Last edited by hardcore_gamer on 01-06-08 at 05:45

Old Post 01-06-08 04:19 #
hardcore_gamer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Death-Destiny
Forum Regular


Posts: 932
Registered: 12-07


As far as the graphics go, it seems to just be a matter of personal preference, so we'll just go with the most popular option.

Here's the choices we have for the HUD side-by-side. I just noticed that they're essentially opposites (Red over gray or gray over red.)
Also, it may just be a matter of which levels they fit better. I think that each fits the level above it best as well.
[Outdated]

My vote goes for the 2nd HUD bar. As for the intermission screen, I think the solid red mapnames look better, though we can go back to the fiery red and blue ones if enough people want to.
On another note, as far as the collaborative map, which celebrates dooms 14 birthday, I think it would make sense to swap it to map slot 14 (14 years), if Fisk doesn't mind.

Edit: Actually, I agree with Printz about the original red and blue mapnames. They match the portal behind the cyb acceptably, so I'd honestly rather use that format.

Last edited by Death-Destiny on 04-14-08 at 21:36

Old Post 01-06-08 04:58 #
Death-Destiny is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Mike.Reiner
Forum Regular


Posts: 943
Registered: 01-05


I vote for the first one, I like it.

The red one is good too, it's not so distracting now.

Old Post 01-06-08 05:39 #
Mike.Reiner is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Bloodskull
Reputation is a bubble which a man bursts when he tries to blow it for himself.


Posts: 887
Registered: 06-04


Wow I didn't realize you guys started getting into statusbar's or what not. I'd personally say I like the second one more, and the credits page looks decently cool.

Old Post 01-06-08 05:53 #
Bloodskull is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Death-Destiny
Forum Regular


Posts: 932
Registered: 12-07


That's that then. I do want to go ahead and get the graphics compiled. I agree with Printz that the original intermission format (with the fiery red mapnames) looks the coolest. It matches the portal behind the cyb and the distracting nature of the color scheme is not problematic between levels and makes the titles stand out as intended. Since we've got proponents and few objections, I'll go ahead and use that format to compose title graphics for the other 6 mapnames I know.

As for the title screen, it seems 50-50 as for their popularity. I'll just make the red one the default since Bloodskull prefers it as project leader and include another WAD file that can be used for the alternative status bar. I've already got this file tested, so either status bar can be used when playing our WAD.

Last edited by Death-Destiny on 01-06-08 at 22:31

Old Post 01-06-08 14:20 #
Death-Destiny is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
zap610
JETSONZ KREW 4LYF


Posts: 845
Registered: 03-05


I vote for the non-red bar.

Old Post 01-06-08 19:24 #
zap610 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
Cumulonimbus Antagonistic Posting


Posts: 5153
Registered: 01-02


I like the gray bar (not gaybar), too.

__________________
Released: Seventeen More Times (album) - Listen free online! | Vaporware Demo | SpaceDM9 | A Terrible Flood (album) | SpaceDM5 | Greenwar 2 | 32in24 series | Claust1024 | Testing Facility
In Progress: Vaporware | KDiKDiZD | TSoZD | ???
Resources: EDF Monster Library | Mapping Tips | CC4-tex | EsselTX

Old Post 01-06-08 19:25 #
esselfortium is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Butts
Senior Member


Posts: 1470
Registered: 07-07


i like the red bar because its new. if it isnt too late, what i would suggest is make the status bar that redrock type texture, that is commonly found in hell maps. like deus vult map02.

Old Post 01-06-08 19:30 #
Butts is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
dutch devil
Forum Spammer


Posts: 3138
Registered: 05-04


Why does my status bar look like shit once its in the wad outside the wad it looks an whole lot better.

Old Post 01-06-08 19:46 #
dutch devil is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
Cumulonimbus Antagonistic Posting


Posts: 5153
Registered: 01-02



dutch devil said:
Why does my status bar look like shit once its in the wad outside the wad it looks an whole lot better.


I think it might look better if there was less contrast, so it was just shades of medium/light gray without the black in there.

__________________
Released: Seventeen More Times (album) - Listen free online! | Vaporware Demo | SpaceDM9 | A Terrible Flood (album) | SpaceDM5 | Greenwar 2 | 32in24 series | Claust1024 | Testing Facility
In Progress: Vaporware | KDiKDiZD | TSoZD | ???
Resources: EDF Monster Library | Mapping Tips | CC4-tex | EsselTX

Old Post 01-06-08 21:00 #
esselfortium is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Craigs
The only idiot here besides Csonicgo


Posts: 2428
Registered: 11-05


Thanks for the comment Tango!

Here are some more screenshots.

I'm pretty satisfied with how it's coming along so far. It'll be divided into two parts. The first part is a high tech base with lots of stuff. The second part is a more run down base. I'm almost finished with the first part of the map. I'm balancing the gameplay as I go along as well. I've got about 125 monsters in the map so far. I'm still not sure where to put the BFG secret, but I have decided to make it unavailable in multiplayer. I don't know about you guys, but I can't really think of anything more annoying then a trigger happy teammate with a BFG when it comes to co-op. :\

http://img404.imageshack.us/img404/619/doom0004eb1.png
http://img99.imageshack.us/img99/1196/doom0000ln9.png
http://img242.imageshack.us/img242/9905/doom0001up3.png
http://img404.imageshack.us/img404/5903/doom0002nr4.png
http://img341.imageshack.us/img341/1272/doom0003ca6.png

Old Post 01-07-08 00:57 #
Craigs is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Tango
Senior Member


Posts: 1146
Registered: 04-06



Craigs said:
I'm still not sure where to put the BFG secret, but I have decided to make it unavailable in multiplayer. I don't know about you guys, but I can't really think of anything more annoying then a trigger happy teammate with a BFG when it comes to co-op. :\



You could always just put in very little ammo (I doubt your map needs a lot anyway, heh). Then the only time someone could go trigger-happy with a BFG is if they're playing with infinite ammo on, which you deserve if you're using that setting ;P

Old Post 01-07-08 01:12 #
Tango is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Death-Destiny
Forum Regular


Posts: 932
Registered: 12-07


Nice going Craigs. Those screenie's are looking really nice! I can't wait to see your map. =D

Have we started the remaining map yet? If we want to have a shot at the January 31st release date, someone's got to start it now or in the next few days.

Old Post 01-07-08 01:58 #
Death-Destiny is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Butts
Senior Member


Posts: 1470
Registered: 07-07


those shots are looking pretty nice craigs. im liking the vrackish theme a lot.

Old Post 01-07-08 03:07 #
Butts is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
dutch devil
Forum Spammer


Posts: 3138
Registered: 05-04


Nice shots Craigs I see your going for an silver/gray/blue theme I would remove FLOOR0_2 with something else gray or blue it feels out of place but of course if you like it keep it, its just my taste in textures talking now I guess :p


As for my map I've only got some minor things to do on my map I am thinking of putting an bfg in as well but only on dm with limited ammo.I'm going to playtest it with bots for dm see if it gives me some new ideas on where to put pick ups and such, and it still needs an new midi :p

Old Post 01-07-08 23:23 #
dutch devil is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Craigs
The only idiot here besides Csonicgo


Posts: 2428
Registered: 11-05



dutch devil said:
Nice shots Craigs I see your going for an silver/gray/blue theme I would remove FLOOR0_2 with something else gray or blue it feels out of place but of course if you like it keep it, its just my taste in textures talking now I guess :p


As for my map I've only got some minor things to do on my map I am thinking of putting an bfg in as well but only on dm with limited ammo.I'm going to playtest it with bots for dm see if it gives me some new ideas on where to put pick ups and such, and it still needs an new midi :p



I was originally going to use the blue carpet flat, but I was getting kinda sick of seeing that flat. Besides, it looked more like something from a gamarra map.

Old Post 01-08-08 00:30 #
Craigs is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
The Lag
Member


Posts: 538
Registered: 02-07


here are some shots of unfinished areas (some detailing and a lot of lighting to do...and monster placement.)
i ended up scrapping about half the map because i didn't like it. also, the scope of the map increased quite a bit.
i've been working on it a lot, so it should be completed soon.

http://img444.imageshack.us/img444/5031/doom0002lm4.png
http://img150.imageshack.us/img150/1636/doom0004yq7.png
http://img150.imageshack.us/img150/6721/doom0006hk6.png
http://img444.imageshack.us/img444/9898/doom0000xn5.png

BTW, the map's name is: Asteroid NT7

Last edited by The Lag on 01-10-08 at 22:33

Old Post 01-09-08 18:04 #
The Lag is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Bloodskull
Reputation is a bubble which a man bursts when he tries to blow it for himself.


Posts: 887
Registered: 06-04


Just out of curiousity is anyone gonna need an extenstion on the deadline cause I'm up to my neck with schoolwork and Im gonna be away for the weekend so Im not sure if my map is gonna be completed.

Old Post 01-10-08 16:47 #
Bloodskull is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
dutch devil
Forum Spammer


Posts: 3138
Registered: 05-04


Nope I'm fine only an new midi and its done.

Old Post 01-10-08 21:54 #
dutch devil is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 20:28. Post New Thread    Post A Reply
Pages (11): « First ... « 3 4 5 [6] 7 8 9 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > [Community Project] Untitled New Years CP.

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory