Death-Destiny
Forum Regular

Posts: 932
Registered: 12-07 |
Just so everyone knows, I've got the level set with me at the moment and am polishing and finalizing it. At the moment the levels collectively have doortraks that aren't lower unpegged, items that can be picked up through walls, triggers that can be activated in this same way, levels without enough ammo for 100% kills on UV, one map without difficulty settings or co-op starts, a 3D bridge that doesn't trigger 100% of the time, a few visplane errors, a few sectors with no tags set, and a few stucked enemies. This list is more or less all-inclusive, so as soon as I correct all these things, I'll upload the WAD to the archive. I believe I can have this done by Sunday if not Saturday. I've already got the maps in their correct slots, all the textures, flats and graphics added, and all the midis set. =)
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