myk
patron mod of ugly ducklings and black sheep

Posts: 10410
Registered: 04-02 |
printz said:
...or a different view to yours,
More like and, my fellow doomer.
I continue to say they retain a bit of humanity, you continue to say they're exactly like the rest, nothing more.
And how could I forget, with your personal title and all!
Map expansion doesn't imply detailing which can VPO, so it's possible anytime, if however the player is warned not to save.
Perhaps, if you can separate sections consistently, which is not easy if and when various doors and such are opened. Also, if the blockmap gets too big the level will crash sooner or later (more sooner than later, in most cases).
esselfortium said:
The death frames of the rapid-firing trooper do not matter in the long run, let's all just get along :(
Quite true, it's just a detail, and if you leave it as it is, still just a characteristic acquired from KDiZD. Beyond the mere suggestion, I discussed the matter only to pinpoint some design essentials related to the game.
By the way, if you guys need additional testing support I could help. This is the kind of project I'm best with (due to hacking expertise, resource management experience, and love for the simple Doom format and its game play).
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