Csonicgo
This post is probably useless

Posts: 1779
Registered: 03-04 |
Essel, it looks like the Community wants more. I'll give them more with this teaser about the Features of KDIKDIZD.
Texture-Mapped Environment
KDIKDIZD offers the most realistic environment to date for Doom. Texture-mapping, the process of rendering fully-drawn art and scanned textures on the walls, floors, and ceilings of an environment, makes the world much more real, thus bringing the player more into the game experience. Others have attempted this, but KDIKDIZD's texture mapping is fast, accurate, and seamless. With these new advanced graphic development techniques, the KDIKDIZD team is allowing game art to be generated much faster, bringing new meaning to "state-of-the-art".
Light Diminishing/Light Sourcing
Another touch adding realism is light diminishing. With distance, your surroundings become enshrouded in darkness. This makes areas seem huge and intensifies the experience. This also creates some amazing effects; sometimes the lights go out, and you'll have to look for a light switch or light amplification visors. Light sourcing allows lamps and lights to illuminate hallways, explosions to light up areas, and strobe lights to briefly reveal things near them. These features make KDIKDIZD frighteningly real.
Variable Height Floors and Ceilings
In KDIKDIZD, the world reacts to you. Many surfaces animate and mutate. A glowing wall-plate may change in appearance when you touch it. Radioactive ooze could seethe and bubble. Ceilings can fall and crush you, making you cry blood. Bridges loom over you, waiting to be crossed. Ledges await your footprints.
Multiple Players
Up to four players can play over a local network or Internet. Chocolate-Doom supports such On-line play. You can see the other player in the environment, communicate with him or her, and in certain situations you can switch to their view. This feature, added to the 3-D realism, makes KDIKDIZD a very powerful cooperative add-on. This is the first TC to really exploit the power of the Intertubes to their full potential. Expect yourself to lose your day job.
Smooth, Seamless Gameplay.
The environment in KDIKDIZD is frightening, but the player can be at ease when playing. Much effort has been spent on the gameplay end to provide the smoothest control on the user end. And the frame is high, so you move smoothly from room to room, turning and acting as you wish, unhampered by slow jerky motion. On an Apple Macintosh LCIII, the game runs well, and on an IBM PC300GL, the normal mode frame rate is almost as fast as television. This allows for the most important and enjoyable aspect of gameplay: immersion.
New Monsters and Artificial Intelligence
KDIKDIZD isn't made up of a bunch of rooms; it's a cohesive world. You might blast your rifle and the sound could travel through a window or slime-river tunnel to another entirely different area and alert some monsters. Then, they'll come looking for you! Opening doors, going down stairs, wading through slime, using teleports, etc. You are still able to get the drop on them from behind like a spy -- but you have to be sneakier about it.
SOUNDS GREAT HUH?
You just wait. it's gonna be even better than that!
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