esselfortium
Senior Member

Posts: 1823
Registered: 01-02 |
Ladies and gentlemen, I have good news and I have bad news.
The bad news is that the trick I devised to allow both silent and regular teleports (by having a dummy thing get teleported in first, then having a monster teleport to the same spot, telefragging it, causing it to play its xdeath frames which are set to the teleport animation) doesn't seem to work in vanilla.
Unless that problem can be fixed (by someone other than me, heh), we're not going to have silent player-teleports, nor are we going to have spawnable explosions (a barrel is crushed near them, they go into their pain state, they silent-teleport in, and their pain state then causes the explosion animation to play). That's disappointing, but we can work around it.
The good news is that z1m1 is pretty much finished, all but one of the camtextures are made and functional, and I've added monsters to the map. The current monster placement is an approximation of the placement in KDiZD, and there are no skill-level implementations yet (it's all set up for skill 3, basically), but it's there and it works!
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Last edited by esselfortium on 01-30-08 at 08:25
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