esselfortium
Senior Member

Posts: 1823
Registered: 01-02 |
I haven't talked with Nuxius or most of the other guys for a while; I'm not sure if they've been working on KDiKDiZD or other projects or what. If they haven't been working on this, though, I can't blame them -- I'll admit I haven't done much work on this for the past few months, myself.
I know Tun has done a bunch of work on z1m3, though I haven't actually seen it myself, heh.
I've done a bit of texturing work for nukage and windows, as seen here. Being that there's no translucency, or downwards texture scrolling, in vanilla, I had to script Photoshop to take each of the 128 frames in the nukage warping animation, vertically offset it the correct amount to make it scroll, and then make a second copy with translucent shawn2 overlaid on it to create glass windows. The result looks pretty great, I think.
I also set up the basic mechanics of the map which will be used for DEMO2, the Credits sequence. It will be a seamless slideshow of 320x200 credits pages for the different team members.
There has also been some early work done on MIDI music remixes of the e1 soundtrack, which might end up being used in this.
__________________
sl4.poned.com: Free Esselmusic
Esselmusic: The Album
Knee-Deep in KDiZD: Relive KDiZD, in doom2.exe: (WiP Page) (Doomworld Thread)
|