Haloless0320
I dont know how to use punctuation.Properly

Posts: 550
Registered: 02-04 |
KingofFlames said:
This wad looks pretty cool. I like how the model rips fit with the theme of the mod.
I have to thank Laz for that...(not to mention Enjay for the flame thrower soldier and whomever is the head of Skulltag for the Nazi Chaingunner)
I'm new to this so I'm not all to sure what Hitscan is lol...but I reworked alot of the enemy damage and health.The bosses fit The original wolf3d.An example is the first boss Jens Gruber.He replaces the Mancubus but he doesnt shoot rockets/fireballs.He's pretty much using a rapid fire shotgun attack,So he's pretty lethal to take head on.There's a sten on that level but I'm taking the sten out and replacing it with a flamethrower unless I decide to rip guns from call of duty 2 onto Adobe Photoshop instead.
But here's a list of the Major changes to the enemies;
SS guard(blue one doom2)-Science Officer
Cacodemon-Russian Scientist(Does not attack,he just wanders)
Pain Elemental-Nazi Scientist(Fixed it where he doesnt spawn lost souls,he attacks with a pistol)
Lost Soul-Nazi Scout(Needs to be reworked,no longer floats but he does moonwalk lol)
Imp-Nazi Flammenwaffer(could not implement a continuous flame but he fires in quick 1 sec busts as long as your in sight)
Archvile-Nazi Medic(attacks with pistol and revives enemies)
Baron Of hell-Nazi Volksgrenadier(Tough SOB with experimental Chaingun,will probably change sprite since Volksgrenadiers used Sturmgewehr 44.Might even make that the plasma rifle replacement now that I think of it)
Mancubus-Jens Gruber(Auto Shotty,2000 hp I believe...possibly more.I know he took 100 plasma shots and at least between 10 and 20 shotgun blasts before I took him down.)
Also If you guys know a way to make an enemy drop a key I want to implement that into the wad.
You guy's will see a wolf tc.I've came too far in this to say "Fuck it,I quit."
As always,thanks for the ideas.All of them are appreciated.
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