gggmork Posted February 6, 2008 This isn't even worth sharing, whatever. Wad for zdoom 2.1.7. Um. First a silent teleport is used to break the space time continuum or something by enclosing a huge room where it shouldn't logically fit. Then I made an 'animation' using silent teleports that sure as hell could be better but I'm too lazy to do so. Still I havn't seen such a thing myself in a doom wad yet and therefore can pretend like I'm extremely innovative. Extremely short with no end to the level or point, other than the *italics*facinating*enditalics* things mentioned above (no hidden route, it just ends abruptly). http://www.sendspace.com/file/kztm6m Be sure to download it and put it in your recycle bin today! 0 Share this post Link to post
Steeveeo Posted February 6, 2008 Nice effects. I wonder if anyone will implement it in a wad... 0 Share this post Link to post
gggmork Posted February 6, 2008 Thanks for trying it. Its kinda hard to make compatible with normal doom2 engine gameplay; if I put 1 enemy in that second area it would randomly disappear when you warped. Instead I would use the 'effects' in some sort of enemyless transition area (maybe some quite part you warp to to get a key then warp back to the monsters). Even if you blast a bfg at a wall in 1 frame, the blast area will randomly disappear when you warp. The animation could be really really detailed if you want, like an entire castle rising/mutating out of the ground or something, complete with lighting changes (or have a series of textures that animate too) which would take a lot of work. 0 Share this post Link to post
esselfortium Posted February 6, 2008 Breaking the space-time continuum, you say? http://www.doomworld.com/vb/eternity/41927-linked-portals-in-action/ :O 0 Share this post Link to post
Bashe Posted February 6, 2008 Eh, don't be so hard on yourself, man. I thought these were some pretty cool effects. The 1st part of the level reminds me of Duke Nukem 3D's "Lunatic Fringe" in a way. 0 Share this post Link to post
gggmork Posted February 6, 2008 But the harder I am on myself the more positive sympathy replies I get ;) 0 Share this post Link to post
[name_withheld] Posted February 15, 2008 I like this nifty little trick, it definitely has some potential. 0 Share this post Link to post
Creaphis Posted February 22, 2008 They're definitely cool effects. Don't you worry about that. The second effect would be appropriate for some sort of dimensional warp/teleport/wormhole. Bashe said:Eh, don't be so hard on yourself, man. I thought these were some pretty cool effects. The 1st part of the level reminds me of Duke Nukem 3D's "Lunatic Fringe" in a way. Isn't it "Tier Drops"? I've always been curious about how they got that to work. 0 Share this post Link to post