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Currently Untitled Map

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I've been away for a short time, but in my return I bring some screenshots.

Viewing a new bridge:
http://img.photobucket.com/albums/v716/dabloodbath/17840336.png

On the bridge looking out:
http://img.photobucket.com/albums/v716/dabloodbath/17899757.png

The other direction:
http://img.photobucket.com/albums/v716/dabloodbath/17912580.png

The room connected to the bridge:
http://img.photobucket.com/albums/v716/dabloodbath/18581497.png

Back a bit:
http://img.photobucket.com/albums/v716/dabloodbath/18607097.png

After going into the cave to the left, which leads you to the elevator that takes you to the other bridge I posted shots of long ago:
http://img.photobucket.com/albums/v716/dabloodbath/18742428.png

The hall from before; slightly modified:
http://img.photobucket.com/albums/v716/dabloodbath/18802129.png

The result of attempting to hit the switch:
http://img.photobucket.com/albums/v716/dabloodbath/18844920.png

The switch and it's door:
http://img.photobucket.com/albums/v716/dabloodbath/18863235.png

After activating it:
http://img.photobucket.com/albums/v716/dabloodbath/18866604.png

Looking back up to the switch area:
http://img.photobucket.com/albums/v716/dabloodbath/18886120.png

Moved to the left and facing where the last shot was taken from:
http://img.photobucket.com/albums/v716/dabloodbath/18905402.png

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I've brought more shots, a few of which are kinda like a few others I already posted, but from slightly different angles.

Here's a shot of the non-functional red-key switch from the beginning of that map. I liked how the screwed-up switches looked in Congestion 1024, so I borrowed the idea:
http://img.photobucket.com/albums/v716/dabloodbath/23251730.png

A view from the weapons warehouse that looks out to the bridge and chasm (though you can't really see the chasm):
http://img.photobucket.com/albums/v716/dabloodbath/23315815.png

A look at an alternate entrance to the warehouse from a cliff (the window is to the left of those stairs):
http://img.photobucket.com/albums/v716/dabloodbath/23346906.png

A look down into the chasm, and ultimately into the cave which leads from the warehouse:
http://img.photobucket.com/albums/v716/dabloodbath/23355455.png

Another look at the room from before, this time with dead monsters:
http://img.photobucket.com/albums/v716/dabloodbath/23410399.png

The blue key, taunting the player:
http://img.photobucket.com/albums/v716/dabloodbath/23416296.png

A look into that room from a hole in the wall, which is intended to be too small for the player to go through:
http://img.photobucket.com/albums/v716/dabloodbath/23452254.png

Looking out of the room:
http://img.photobucket.com/albums/v716/dabloodbath/23471068.png

Outside of the aforementioned room:
http://img.photobucket.com/albums/v716/dabloodbath/23463689.png

Mmmm...human:
http://img.photobucket.com/albums/v716/dabloodbath/23485794.png

An unfinished hall:
http://img.photobucket.com/albums/v716/dabloodbath/23506402.png

Through the mesh:
http://img.photobucket.com/albums/v716/dabloodbath/23511207.png

Around the corner:
http://img.photobucket.com/albums/v716/dabloodbath/23516698.png

Checking out the electronics:
http://img.photobucket.com/albums/v716/dabloodbath/23521721.png

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Thanks so far on all the comments, I appreciate all of the feedback thus far. I'm slowly but surely getting closer to the end of the map, and once I get the communications hub finished, all I'll have to do is the western and northern parts of the map and the rest of the underground tunnel. This is a shot of the map so far:
http://img.photobucket.com/albums/v716/dabloodbath/22388046.png

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Alright, Doomer participation time! The link below is a zip file of the current version of the map, with the zip size being around 10MB and the full file being around 26MB. I've taken out all the monsters and ammo and laid the 3 keys in front of you for you to explore the level. (Note: While you have access to virtually all areas of the map, some areas still need to be activated via switch and linedef.)

Anyway, here is the link:
http://www.fileshost.com/en/file/46957/demoversion-zip.html

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ok i tried it and i like the detail and all the shading of the map but






I cant go through that hole...and there is no other way out than by this hole...

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I am back with more screenshots, this time from the communications hub (with the exception of the first two shots.).

Checking out the lift that I replaced the stairs with:
http://img.photobucket.com/albums/v716/dabloodbath/26320519.png

From another angle:
http://img.photobucket.com/albums/v716/dabloodbath/26327867.png

Looking of the bridge that leads down into the comm. hub:
http://img.photobucket.com/albums/v716/dabloodbath/26358318.png

After getting down the steps:
http://img.photobucket.com/albums/v716/dabloodbath/26369769.png

Turned to the right:
http://img.photobucket.com/albums/v716/dabloodbath/26374293.png

After going through the door and turning around:
http://img.photobucket.com/albums/v716/dabloodbath/26401125.png

Turning around to view the rest of the room:
http://img.photobucket.com/albums/v716/dabloodbath/26421624.png

After going up the elevator:
http://img.photobucket.com/albums/v716/dabloodbath/26434603.png

Moving forward and turning back:
http://img.photobucket.com/albums/v716/dabloodbath/26443542.png

Turning more:
http://img.photobucket.com/albums/v716/dabloodbath/26454696.png

Looking back up:
http://img.photobucket.com/albums/v716/dabloodbath/26466209.png

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KingKill33 said:

How in the hell did you manage to get into that vent?
You're using Legacy, right?

It's only a wild guess but I'd say IDCLIP and NO. ;-)

I've explored about 2/3 of the map, will do the rest over the weekend. I like the dark, moody lighting and the silent teleporters.

A couple of points - The door nearest the start point can be opened when standing on the floor above and the Blue door nearby won't open.

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It was a wild guess - sorry about that.

ZDoom doesn't support Legacy's 3D floors - so instead of walking through to the Blue keyed door you jumped onto a crate in the room below and from there into a small room that's meant to be inaccessable.

Try playing the map with Legacy in GL-render mode.

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I'll fix that door nearest the start by making it open via switch, and as for the blue door, I haven't gotten around to making that one usable. All it leads to right now is a crater, anyway. :-p

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Since I haven't updated in a bit, I figured that I would drop by and let everyone know how the map is coming. At this point I'd say the map is 75~80% complete. All I really need to finish is the rest of the comm. station, and finish the area that connects a few things together and it'll basically be done except for some tweaks here and there. The next time I post I'll have some shots.

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I believe that's the message you get for exceeding the SEG limit of 32767, which I'm certain you did from seeing your mapshots. I know that's the original SEG limit, but I don't know if Legacy expands it or not, so someone more knowledgable on this subject should chime in.

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Well, I tried testing the map in GZDoom and didn't receive an error message, so I suppose the map will just be for that then. The only problem with using that port, however, is that everything is insanely dark now.

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KingKill33 said:

Well, I tried testing the map in GZDoom and didn't receive an error message, so I suppose the map will just be for that then. The only problem with using that port, however, is that everything is insanely dark now.

Display option, OpenGL option, sector light mode. By default, it's "Doom" which is the darkest setting. You also have "standard", "bright" and "legacy" -- use "legacy" to play a legacy map.

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Alright, since I haven't really been posting any updates, I figured I'd let everyone know that I've pretty much abandoned the project. I really didn't want to, but I've run out of ideas, and I don't really have much patients for it. So, if anyone would like to finish the map, feel free to let me know. I'll provide the current build to whomever wants to continue on it.

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As soon as I read "abandoned the project" I was about to demand you give it to someone else to finish, but I see you're offering, so I'd like the pleasure of finishing it for you. =)

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Stick this baby into CC4 if possible :o

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Screaming and Noise sounds great,reminds me of the doom 64 sndtrk which is one of my favorites besides the hellcore 2.0 sndtrk.

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TheMionicDonut said:

Stick this baby into CC4 if possible :o


Or zdoom...I hate running legacy but this looks like it might warrant the download.Looking good,keep it up.

EDIT:Fuck...I didnt see the post that King put up,my bad.

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