[name_withheld] Posted April 11, 2008 I've been away for a short time, but in my return I bring some screenshots. Viewing a new bridge: http://img.photobucket.com/albums/v716/dabloodbath/17840336.png On the bridge looking out: http://img.photobucket.com/albums/v716/dabloodbath/17899757.png The other direction: http://img.photobucket.com/albums/v716/dabloodbath/17912580.png The room connected to the bridge: http://img.photobucket.com/albums/v716/dabloodbath/18581497.png Back a bit: http://img.photobucket.com/albums/v716/dabloodbath/18607097.png After going into the cave to the left, which leads you to the elevator that takes you to the other bridge I posted shots of long ago: http://img.photobucket.com/albums/v716/dabloodbath/18742428.png The hall from before; slightly modified: http://img.photobucket.com/albums/v716/dabloodbath/18802129.png The result of attempting to hit the switch: http://img.photobucket.com/albums/v716/dabloodbath/18844920.png The switch and it's door: http://img.photobucket.com/albums/v716/dabloodbath/18863235.png After activating it: http://img.photobucket.com/albums/v716/dabloodbath/18866604.png Looking back up to the switch area: http://img.photobucket.com/albums/v716/dabloodbath/18886120.png Moved to the left and facing where the last shot was taken from: http://img.photobucket.com/albums/v716/dabloodbath/18905402.png 0 Share this post Link to post
Shanoa Posted April 11, 2008 Nice to see you back with cool screenshots...its pretty good...dont give up 0 Share this post Link to post
[name_withheld] Posted April 17, 2008 I've brought more shots, a few of which are kinda like a few others I already posted, but from slightly different angles. Here's a shot of the non-functional red-key switch from the beginning of that map. I liked how the screwed-up switches looked in Congestion 1024, so I borrowed the idea: http://img.photobucket.com/albums/v716/dabloodbath/23251730.png A view from the weapons warehouse that looks out to the bridge and chasm (though you can't really see the chasm): http://img.photobucket.com/albums/v716/dabloodbath/23315815.png A look at an alternate entrance to the warehouse from a cliff (the window is to the left of those stairs): http://img.photobucket.com/albums/v716/dabloodbath/23346906.png A look down into the chasm, and ultimately into the cave which leads from the warehouse: http://img.photobucket.com/albums/v716/dabloodbath/23355455.png Another look at the room from before, this time with dead monsters: http://img.photobucket.com/albums/v716/dabloodbath/23410399.png The blue key, taunting the player: http://img.photobucket.com/albums/v716/dabloodbath/23416296.png A look into that room from a hole in the wall, which is intended to be too small for the player to go through: http://img.photobucket.com/albums/v716/dabloodbath/23452254.png Looking out of the room: http://img.photobucket.com/albums/v716/dabloodbath/23471068.png Outside of the aforementioned room: http://img.photobucket.com/albums/v716/dabloodbath/23463689.png Mmmm...human: http://img.photobucket.com/albums/v716/dabloodbath/23485794.png An unfinished hall: http://img.photobucket.com/albums/v716/dabloodbath/23506402.png Through the mesh: http://img.photobucket.com/albums/v716/dabloodbath/23511207.png Around the corner: http://img.photobucket.com/albums/v716/dabloodbath/23516698.png Checking out the electronics: http://img.photobucket.com/albums/v716/dabloodbath/23521721.png 0 Share this post Link to post
the iron hitman Posted April 17, 2008 Looks really good from what I've seen so far :D 0 Share this post Link to post
[name_withheld] Posted April 20, 2008 Thanks so far on all the comments, I appreciate all of the feedback thus far. I'm slowly but surely getting closer to the end of the map, and once I get the communications hub finished, all I'll have to do is the western and northern parts of the map and the rest of the underground tunnel. This is a shot of the map so far: http://img.photobucket.com/albums/v716/dabloodbath/22388046.png 0 Share this post Link to post
[name_withheld] Posted April 20, 2008 Double post! Anyway, I'm toying around with a sprite for the sequel to this map: http://img.photobucket.com/albums/v716/dabloodbath/hanged.png 0 Share this post Link to post
[name_withheld] Posted April 21, 2008 Alright, Doomer participation time! The link below is a zip file of the current version of the map, with the zip size being around 10MB and the full file being around 26MB. I've taken out all the monsters and ammo and laid the 3 keys in front of you for you to explore the level. (Note: While you have access to virtually all areas of the map, some areas still need to be activated via switch and linedef.) Anyway, here is the link: http://www.fileshost.com/en/file/46957/demoversion-zip.html 0 Share this post Link to post
Shanoa Posted April 21, 2008 your gonna do a sequel of the map ur currently working on :O 0 Share this post Link to post
Shanoa Posted April 21, 2008 ok i tried it and i like the detail and all the shading of the map but I cant go through that hole...and there is no other way out than by this hole... 0 Share this post Link to post
[name_withheld] Posted April 22, 2008 How in the hell did you manage to get into that vent? Only the other one is supposed to be usable. You're using Legacy, right? 0 Share this post Link to post
[name_withheld] Posted April 25, 2008 I am back with more screenshots, this time from the communications hub (with the exception of the first two shots.). Checking out the lift that I replaced the stairs with: http://img.photobucket.com/albums/v716/dabloodbath/26320519.png From another angle: http://img.photobucket.com/albums/v716/dabloodbath/26327867.png Looking of the bridge that leads down into the comm. hub: http://img.photobucket.com/albums/v716/dabloodbath/26358318.png After getting down the steps: http://img.photobucket.com/albums/v716/dabloodbath/26369769.png Turned to the right: http://img.photobucket.com/albums/v716/dabloodbath/26374293.png After going through the door and turning around: http://img.photobucket.com/albums/v716/dabloodbath/26401125.png Turning around to view the rest of the room: http://img.photobucket.com/albums/v716/dabloodbath/26421624.png After going up the elevator: http://img.photobucket.com/albums/v716/dabloodbath/26434603.png Moving forward and turning back: http://img.photobucket.com/albums/v716/dabloodbath/26443542.png Turning more: http://img.photobucket.com/albums/v716/dabloodbath/26454696.png Looking back up: http://img.photobucket.com/albums/v716/dabloodbath/26466209.png 0 Share this post Link to post
GreyGhost Posted April 25, 2008 KingKill33 said:How in the hell did you manage to get into that vent? You're using Legacy, right? It's only a wild guess but I'd say IDCLIP and NO. ;-) I've explored about 2/3 of the map, will do the rest over the weekend. I like the dark, moody lighting and the silent teleporters. A couple of points - The door nearest the start point can be opened when standing on the floor above and the Blue door nearby won't open. 0 Share this post Link to post
Shanoa Posted April 25, 2008 nope im using Zdoom and i didnt used IDclip <_< 0 Share this post Link to post
GreyGhost Posted April 26, 2008 It was a wild guess - sorry about that. ZDoom doesn't support Legacy's 3D floors - so instead of walking through to the Blue keyed door you jumped onto a crate in the room below and from there into a small room that's meant to be inaccessable. Try playing the map with Legacy in GL-render mode. 0 Share this post Link to post
[name_withheld] Posted April 27, 2008 I'll fix that door nearest the start by making it open via switch, and as for the blue door, I haven't gotten around to making that one usable. All it leads to right now is a crater, anyway. :-p 0 Share this post Link to post
[name_withheld] Posted May 4, 2008 Since I haven't updated in a bit, I figured that I would drop by and let everyone know how the map is coming. At this point I'd say the map is 75~80% complete. All I really need to finish is the rest of the comm. station, and finish the area that connects a few things together and it'll basically be done except for some tweaks here and there. The next time I post I'll have some shots. 0 Share this post Link to post
[name_withheld] Posted June 14, 2008 Alright, so I'm testing my map, and after Legacy launches, I get this lovely message: http://img.photobucket.com/albums/v716/dabloodbath/4005232.png How do I solve this problem so that I may finish this map already? 0 Share this post Link to post
Death-Destiny Posted June 14, 2008 I believe that's the message you get for exceeding the SEG limit of 32767, which I'm certain you did from seeing your mapshots. I know that's the original SEG limit, but I don't know if Legacy expands it or not, so someone more knowledgable on this subject should chime in. 0 Share this post Link to post
[name_withheld] Posted June 15, 2008 Well, I tried testing the map in GZDoom and didn't receive an error message, so I suppose the map will just be for that then. The only problem with using that port, however, is that everything is insanely dark now. 0 Share this post Link to post
Gez Posted June 26, 2008 KingKill33 said:Well, I tried testing the map in GZDoom and didn't receive an error message, so I suppose the map will just be for that then. The only problem with using that port, however, is that everything is insanely dark now. Display option, OpenGL option, sector light mode. By default, it's "Doom" which is the darkest setting. You also have "standard", "bright" and "legacy" -- use "legacy" to play a legacy map. 0 Share this post Link to post
GreyGhost Posted June 27, 2008 I'd also check that the "Ambient light level" isn't set too low. 0 Share this post Link to post
[name_withheld] Posted July 14, 2008 Alright, since I haven't really been posting any updates, I figured I'd let everyone know that I've pretty much abandoned the project. I really didn't want to, but I've run out of ideas, and I don't really have much patients for it. So, if anyone would like to finish the map, feel free to let me know. I'll provide the current build to whomever wants to continue on it. 0 Share this post Link to post
Death-Destiny Posted July 14, 2008 As soon as I read "abandoned the project" I was about to demand you give it to someone else to finish, but I see you're offering, so I'd like the pleasure of finishing it for you. =) 0 Share this post Link to post
Haloless0320 Posted July 14, 2008 Screaming and Noise sounds great,reminds me of the doom 64 sndtrk which is one of my favorites besides the hellcore 2.0 sndtrk. 0 Share this post Link to post
Death-Destiny Posted July 14, 2008 TheMionicDonut said:Stick this baby into CC4 if possible :o The map is not Boom-compatible, so that one's a no-go. =( 0 Share this post Link to post
Haloless0320 Posted July 14, 2008 TheMionicDonut said:Stick this baby into CC4 if possible :o Or zdoom...I hate running legacy but this looks like it might warrant the download.Looking good,keep it up. EDIT:Fuck...I didnt see the post that King put up,my bad. 0 Share this post Link to post