Death-Destiny
Forum Regular

Posts: 770
Registered: 12-07 |
Update: The next level in Dark Plutonia is now essentially completed. About time too. I've been dying to speedmap this one, but the other maps deserve their debugging time, though. =P The number this time around was 31, "Cyberden." This was the second-hardest map in Plutonia (in theory anyway =/) where you fought cybs 1 by 1 as you search for the evil-looking switches similar to the one in the 2nd screenie.
My rendition of the map is also supposed to be one of the top two hardest maps in the set. Curiously enough, this map has the exact same number of enemies as "4-Gone Conclusion" on UV. This map has more smaller foes though and is based more on positioning than slaughtering sprees. The speedmapping went well overall . I didn't realize in planning that the main part of my map would need some wierd tricks to work, so I spent 1.5 hours just on that. Mercifully, the rest of the triggers in the map could be prepared in about 15 minutes. Check out the screenies of map 31, titled "Death Denied."
Screenies: [Outdated]
Here they are. Only 9 Cybs this time. I always wondered what the chainsaw was for...
The evil-looking switches I alluded to:
This is the most complicated room in my map, but I had time to squeeze in some unnecessary details, like the candles and the blood pools. I had already planned this room to take the most time (other than the 1.5 hour trigger session.)
Well, well... 9/32 maps, 28% completed. Moving right along. Since I just got done debugging the other maps, I went ahead and debugged this one too so it's ready to go. Also, I wrote the part of the .bex patch for this point in the project and composed a new sprite for this map that will be a secret until release. ;)
Last edited by Death-Destiny on 03-28-08 at 06:03
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