gemini09
Member

Posts: 385
Registered: 04-03 |
Death-Destiny said:
Update: The next map in Dark Plutonia is now essentially complete. This time was map 16, "The Omen." This was the map where when you get the blue skull key, loads of revenants and mancubi teleport in to make you wish you didn't. This map featured a fight against an arch-vile for the yellow key where you had absolutely no cover. (FYI, I hate that as a player, so my maps all give you something to hide behind.) You didn't need the red key to finish this map as there was a ledge you could jump from that wasn't corrected.
I had no problems with time for this one. After 10 speedmaps, I'm getting noticably better. As the screenies show, I'm able to make more complicated and detailed areas time-efficiently. The original map used primarily brown and grey, but mine used mostly the green textures, so they don't look all that similar. For some reason, that green flat reminds me of Pain Elements, so this map has quite a lot of them. =/ Here's the screenies of map16, "The Oracle."
Wow. Now that's a lot of green.
http://img528.imageshack.us/img528/8055/screenshotdoom200803112yw2.png
This is a version of a bagua with the eight trigrams and their names. These are used to "track manifestations before changes." It seems omen/oracle-ish to me. =)
http://img528.imageshack.us/img528/7999/screenshotdoom200803112xv5.png
And one more...
http://img528.imageshack.us/img528/1694/screenshotdoom200803112ex6.png
That's 10/32, 31% completion, just shy of one-third. This project keeps on moving ahead. 'Til next update =D
Nice. Does remind me of Plutonia design.
However, in my opinion you should delete the detail on floor and ceiling by the dome-like sector (as nicely as it's done; Plutonia still has minimalistic design). The catwalks could use a higher ceiling to create holes in the ceiling, accompanied by dark textures like METAL, or something, for detail. Perhaps with blinking lights, even. I would actually prefer without the ground-detail in the second screenshot. The first screenshot could use a different sky texture, but maybe it's just a bad angle for the sky... from what I can tell, I don't particularly like it.
Anyway, good job, and we're looking forward to the megawad!
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