esselfortium
Senior Member

Posts: 1823
Registered: 01-02 |
WHAT TO DO
Okay, I did a quick runthrough to see what still needs fixing. Note that Butts' map33 and Bucket's newly-submitted map are going to bump two of these to map33+ slots:
map04: herring is/was redoing this from scratch. the inside of the base was redone, at least. either herring finishes it himself of someone else who knows how to map takes it and does the middle part for him. emphasis on "knows how to map".
Being handled by TheGreenHerring(?)
map10: detail is mostly okay but somehow the texturing still feels a bit weird. i think it's the contrast of drab gray brick/snow with the bright red and blue highlights. i'm also not sure what's up with all the tech lights and warning stripes...is this a snowy gothic castle or a snowy techbase? o_O
map11: detail is okay, but it desperately needs real lighting contrast. right now it's all one light level inside and all one light level outside.
map16: i'm sorry but this is still a mess. the new pipe floor-step-things in the hallways are just something else to get stuck on, and the texturing/detailing still needs work. also it's really cramped. :(
Being handled by MionicDonut
map19: clonedpickle was working on this. layout is somewhat better now, but still needs better detail and less DARK
Being handled by ClonedPickle(?)
map20: layout is somewhat better now but the detailing and architecture still just feels flat and weird. consoles built into walls with random sizes and shapes, small lights tiled across big spaces, and little details like tiny metal beams across ceiling lights but not enough actual architecture. big beams, ceiling height variation, compartmentalization, etc.
map23: theme needs complete overhaul, it uses one texture from practically every texture set in the wad
map24: texturing could use some work in places, but layout needs to be fixed first
(needs to be actually symmetrical. red team has height advantage, and also too many doors, not enough entrances)
map27: STRIPEZ
Being handled by Catoptromancy
map28: i still think some of the texture/flat choices in this are really weird-looking, and the ceiling lights are very flat. also make the floating midtex computer screens into either translucent lines, or actual solid sectors, so they don't just look like flat lines :P
map31: needs dehacked mecha-hitler
I guess I'll take care of this eventually
map33: needs some detail removed due to speed issues and lag-vortexes simplified. iirc butts is already working on this, or at least on the vortexes and a couple of texturing bugs.
Being handled by Butts(?)
Speedy CTF, LOLSMALL, and Major League Dooming are silly joke maps and are perfect as-is. Don't touch them. :P
If your map is on this list and you're offended by any of the content in this post, I am sorry. Better luck next time :(
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Last edited by esselfortium on 05-12-08 at 18:56
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