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Bucket
ROCK & LOAD
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IN YOUR MOUTH,
MANJUICE EXPLOAD


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I edited MAP24 for the good of mankind.
http://www.speedyshare.com/220465887.html

Map is no longer a glorified "figure 8"; doors, stairs and other wonkiness adjusted.

EDIT: Of course I think of more things to do right after I upload it.
EDIT2: Apparently old link doesn't work.

Last edited by Bucket on 05-13-08 at 18:14

Old Post 05-13-08 11:42 #
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esselfortium
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Nice, I like it. I see you fixed some of the weird texturing as well. There's still some stuff in there that looks odd to me, but it's definitely an improvement.

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Old Post 05-13-08 18:44 #
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Bucket
ROCK & LOAD
COCK BEEN BLOWED
IN YOUR MOUTH,
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Posts: 2627
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MAP20 once again.
http://www.speedyshare.com/132829654.html

Bases have themes now, more visibility, removed tech pillars.

Last edited by Bucket on 05-15-08 at 02:02

Old Post 05-14-08 15:41 #
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TheMionicDonut
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Posts: 159
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[size=24]NO BLOODY PLASMAS![/size]

http://www.speedyshare.com/271829914.html same thing but with 100% less spam guns

http://www.speedyshare.com/235256571.html map16 for great justice

Last edited by TheMionicDonut on 05-15-08 at 02:08

Old Post 05-15-08 01:55 #
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esselfortium
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TheMionicDonut said:
[size=24]NO BLOODY PLASMAS![/size]

http://www.speedyshare.com/271829914.html same thing but with 100% less spam guns


no

Old Post 05-15-08 02:09 #
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ClonedPickle
Warming Up


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<ClonedPickle> http://www.speedyshare.com/351779150.html
<Catoptromancy> thread it
<ClonedPickle> oh fine

(another map19 beta)

Old Post 05-15-08 02:36 #
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Catoptromancy
Junior Member


Posts: 120
Registered: 08-06


018 !!!!!!!!!!
http://relentlessbeating.com/32in24/32in24-7-018.7z

19 is now 35 a bad place
21 is now 34 flush
flow over flow is now 19 *new map
33 is now 21
virgil is now 33 *new map
M27 is getting retextured, not quite done
+ some other maps are updated

Please check your Music on maps I have moved around,

Old Post 05-15-08 03:50 #
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stewboy
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Posts: 121
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Map23 updated: http://two.xthost.info/maink/wads/3...ay2_stew_v2.zip
I hope that's improved it at least slightly.

Old Post 05-15-08 07:42 #
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Mechadon
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Posts: 659
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Found a CWILV** bugger...CWILV14 should be "Stewboy and Mechadon".

Also was there a problem with the BIGFONT? I see it was removed in release 18. If you guys want me to make the menu graphic replacements with it, let me know.

Old Post 05-15-08 08:24 #
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esselfortium
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Mechadon said:
Found a CWILV** bugger...CWILV14 should be "Stewboy and Mechadon".

Also was there a problem with the BIGFONT? I see it was removed in release 18. If you guys want me to make the menu graphic replacements with it, let me know.


Everyone in #32in24 was too lazy to make the graphics with it :(

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Old Post 05-15-08 08:32 #
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Mechadon
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Huh, well damn...like I said, I'm willing to make the graphics then :p. I pretty much have the graphic lump wad setup already for it, since I just did them for IGPack. Dunno if I have the patience to do the CWILV**'s though.

Or not, I really don't care :p

Old Post 05-15-08 08:34 #
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TheMionicDonut
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I did do something with it but it wasnt until AFTER I did the work when it got removed . I'm starting to sense a pattern here :( . (and the Version of Virgils CTF used is NOT the one I detailed so you cant say that)

Old Post 05-15-08 15:19 #
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Shaikoten
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I did the CWILVs. Donut did them kind of half way in bigfont and I could tell I wouldn't like how they looked against the interpic, and apparently no one was going to get them done, so I just finished it on my own. Sorry! Don't mean to step on anyone's toes, it was just taking forever for anyone to finish it.

Old Post 05-15-08 16:46 #
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Mechadon
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Shaikoten said:
I did the CWILVs. Donut did them kind of half way in bigfont and I could tell I wouldn't like how they looked against the interpic, and apparently no one was going to get them done, so I just finished it on my own. Sorry! Don't mean to step on anyone's toes, it was just taking forever for anyone to finish it.

That sounds fine to me, I'm sure the bigfont I made would probably be hard to read against the interpic as you said (the ones in there now with the white border are easy to read). But if you guys would still like to use it for the menu graphics and such, I'm still open to doing them. And if they don't get used, that's fine too...I'll save them for future use.

So if you guys want me to make them, please let me know...it would probably take me about 1-2 hours to do, and I could also go ahead and make the Skulltag-specific graphic lumps so there wouldn't be any original Doom font graphics sticking out. I'll be unavailable this entire weekend though, so if this thing is ready for release while I'm gone, then no need to worry about waiting for me to do the graphics.

Old Post 05-16-08 06:46 #
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TheMionicDonut
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http://www.speedyshare.com/631299617.html New improved Map16 (Work in progress, but I'm going to bed, gonna do the rest tomorrow I assume)

Last edited by TheMionicDonut on 05-18-08 at 05:43

Old Post 05-16-08 07:42 #
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stewboy
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Posts: 121
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Map23, with some slight improvements to the texturing: http://two.xthost.info/maink/wads/3...ay2_stew_v3.zip

Old Post 05-19-08 08:20 #
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Catoptromancy
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May 17 21:03:23 <Nautilus_> cato http://download.yousendit.com/0B1661C76E146ED4
May 17 21:16:34 <Nautilus_> here cato http://download.yousendit.com/9273F4715824C943
May 18 01:00:01 <Catoptromancy> <Catoptromancy> Nauts a fag
May 18 01:00:01 <Catoptromancy> <Catoptromancy> no threaded
May 18 01:00:01 <Catoptromancy> <Catoptromancy> no map numbers
May 18 01:03:36 <Nautilus_> whoa!
May 18 01:03:41 <Nautilus_> what's the matter
May 18 01:04:14 <Catoptromancy> M##
May 18 01:04:17 <Catoptromancy> on maps names
May 18 01:04:28 <Catoptromancy> or something
May 18 01:06:11 <Nautilus_> MAP24 for You Gotta Take the Stairs
May 18 01:06:16 <Nautilus_> MAP05 for RIP Charlton Heston

Old Post 05-20-08 04:27 #
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Catoptromancy
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019 !!!!!!!!!!!!!!!!!!!!!!!!
http://relentlessbeating.com/32in24/32in24-7-019.7z

32in24-7-kasslay2_stew_v3.wad
RIPCH.wad ?????
SpadgerMionic-16.wad

Nautilus: Put map# in wad name and make sure map# is really the same.

Old Post 05-20-08 09:18 #
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Mechadon
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So uh...you guys want those menu graphics or not? I have time to do them tonight if so.

Old Post 05-21-08 00:45 #
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Shaikoten
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Do it up.

Old Post 05-21-08 03:57 #
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Mechadon
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Shaikoten said:
Do it up.

Aye Aye Capteen :3

Shouldn't take me more than 2 hours.

*edit*

Oh, also let me know if there are any menu graphic-specific lumps for ZD or Odamex as well and I'll do them. I'm going to go ahead and do the Skulltag-specific ones so they'll be there.

Last edited by Mechadon on 05-21-08 at 04:29

Old Post 05-21-08 04:24 #
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Mechadon
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Wow, that was a lot quicker than I expected:

http://mechadon.hostsnake.com/wads/Tempesta7Menus.wad

After seeing them as menu graphics against all of the background images, I see now that an outline around the glyphs would probably look a little better than just a black 1px shadow drop...but I still think it looks ok as is. Live and learn I guess :p

Anyways let me know if there are any problems.

Old Post 05-21-08 05:09 #
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Shaikoten
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Thanks Mech, the only thing I see that really stands out as clashing is the interpic fonts, the silver kind of blends into Bloodpouch's silver gun a little too much. If you could, changing those interpic fonts to blue would make it pop much more.

Old Post 05-21-08 16:35 #
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Worst
Warming Up


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Mechadon said:

Oh, also let me know if there are any menu graphic-specific lumps for ZD or Odamex as well and I'll do them.



M_PSETUP http://two.xthost.info/botw/stuff/crap/M_PSETUP.gif
M_RDTHIS http://two.xthost.info/botw/stuff/crap/M_RDTHIS.gif

seem to pop in the mainmenu in ZD/ODA.

also 019:

MAP21: in ODA and ZD -> SEG-Limit CRASH!

other than that, its pretty awesome :P

Old Post 05-21-08 18:04 #
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esselfortium
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Worst said:
MAP21: in ODA and ZD -> SEG-Limit CRASH!

Yeeeeaaah I don't think that's going to be fixable :x

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Old Post 05-21-08 18:15 #
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Mechadon
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Shaikoten said:
Thanks Mech, the only thing I see that really stands out as clashing is the interpic fonts, the silver kind of blends into Bloodpouch's silver gun a little too much. If you could, changing those interpic fonts to blue would make it pop much more.

Yup, I see what ya mean...I'll fix that shortly :D

@Worst: Thanks, I'll go ahead and do those as well!

Old Post 05-21-08 18:28 #
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Csonicgo
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Ok, what is up with the ENDOOM? it looks corrupted...

Old Post 05-21-08 19:22 #
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Bucket
ROCK & LOAD
COCK BEEN BLOWED
IN YOUR MOUTH,
MANJUICE EXPLOAD


Posts: 2627
Registered: 01-04


The ENDOOM pic is just fine, it's just your eyes that are corrupted. Corrupted by the ever-narrowing conventions of today's megawads. When you tear down the walls of the veil that has been chained to your mind, all will become clear.

Old Post 05-21-08 20:33 #
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Butts
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damn, im sorry about the seg limit guys i tried i really did... remove it if you must.

Old Post 05-21-08 23:32 #
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esselfortium
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Butts said:
damn, im sorry about the seg limit guys i tried i really did... remove it if you must.

It won't be removed, I'm just saying I doubt it could be gotten under the seg limit without removing a lot of stuff. Don't worry about it :P

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Old Post 05-22-08 01:12 #
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