esselfortium
Senior Member

Posts: 1510
Registered: 01-02 |
Hmm. Maybe one of the extra gothictx skull switches I tacked onto SW1MOD1, with support textures to the sides of it to separate it from the ADEL* bars, could work? I dunno. This is what I hate about compiling resource wads...I can add everything imaginable and there are still always situations where something else is needed. I don't think it'd be a problem if you put the switch to the side of it, though.
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