esselfortium
Senior Member

Posts: 1823
Registered: 01-02 |
Bucket said:
Looks awesome! But now I'm wondering if the BFG area screws up the flow. (My mistake, not yours.) Easy to get in, hard to get out. It's possible even if you can't get someone to open the door for you, but it doesn't seem deliberate. Maybe it'll be fine, I think.
But if you'd like feedback, the consensus is for more ceiling detail, and maybe more base color texturing (because essel is a pants-crapping retard who gets lost without big shiny arrows showing him what's what).
Lolz. I was thinking maybe the teleports could be more clearly marked, maybe with pentagram floors (even if they don't line up with the flats on the 64x64 grid, you could do a star using linedefs like the floor designs I did in the pyramid map I worked on), and a little 8-unit step up on the sides to show you that you're actually supposed to be able to use those raised brick borders on the sides as steps; I teleported around the center areas aimlessly for a while because I assumed those things were supposed to be impassible.
__________________
sl4.poned.com: Free Esselmusic
Esselmusic: The Album
Knee-Deep in KDiZD: Relive KDiZD, in doom2.exe: (WiP Page) (Doomworld Thread)
|