Spider Mastermind
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > 32in24-7: Capture The Flag - Beta is up! Check page 7
Pages (13): « First ... « 4 5 6 [7] 8 9 10 » ... Last »  
Author
All times are GMT. The time now is 13:24. Post New Thread    Post A Reply
master lockwolf
Warming Up


Posts: 25
Registered: 12-04


that looks totally playable now

Old Post 04-15-08 09:49 #
master lockwolf is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Vulture
Mini-Member


Posts: 69
Registered: 01-07


If this can be done by friday it will be FNF.

Old Post 04-16-08 00:20 #
Vulture is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
stewboy
Junior Member


Posts: 121
Registered: 05-05


I claim Xaser's Dastardly Dick's Dizzy Discus.

Old Post 04-16-08 01:08 #
stewboy is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Bucket
ROCK & LOAD
COCK BEEN BLOWED
IN YOUR MOUTH,
MANJUICE EXPLOAD


Posts: 2627
Registered: 01-04



Nuxius said:
Detailed version Flushhhhh (with music):
http://www.speedyshare.com/260822533.html

Let me know if you find anything wrong.


Looks awesome! But now I'm wondering if the BFG area screws up the flow. (My mistake, not yours.) Easy to get in, hard to get out. It's possible even if you can't get someone to open the door for you, but it doesn't seem deliberate. Maybe it'll be fine, I think.

But if you'd like feedback, the consensus is for more ceiling detail, and maybe more base color texturing (because essel is a pants-crapping retard who gets lost without big shiny arrows showing him what's what).

Last edited by Bucket on 04-16-08 at 03:14

Old Post 04-16-08 02:48 #
Bucket is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
esselfortium
Senior Member


Posts: 1823
Registered: 01-02



Bucket said:

Looks awesome! But now I'm wondering if the BFG area screws up the flow. (My mistake, not yours.) Easy to get in, hard to get out. It's possible even if you can't get someone to open the door for you, but it doesn't seem deliberate. Maybe it'll be fine, I think.

But if you'd like feedback, the consensus is for more ceiling detail, and maybe more base color texturing (because essel is a pants-crapping retard who gets lost without big shiny arrows showing him what's what).


Lolz. I was thinking maybe the teleports could be more clearly marked, maybe with pentagram floors (even if they don't line up with the flats on the 64x64 grid, you could do a star using linedefs like the floor designs I did in the pyramid map I worked on), and a little 8-unit step up on the sides to show you that you're actually supposed to be able to use those raised brick borders on the sides as steps; I teleported around the center areas aimlessly for a while because I assumed those things were supposed to be impassible.

__________________
sl4.poned.com: Free Esselmusic
Esselmusic: The Album
Knee-Deep in KDiZD: Relive KDiZD, in doom2.exe: (WiP Page) (Doomworld Thread)

Old Post 04-16-08 03:49 #
esselfortium is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
TheMionicDonut
Junior Member


Posts: 159
Registered: 04-08


Lets try this again.

I claim Oh Dear

Old Post 04-16-08 21:49 #
TheMionicDonut is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Butts
Forum Regular


Posts: 799
Registered: 07-07


nobody has claimed mechadons conglom lux yet? ill do that one.

Old Post 04-16-08 23:31 #
Butts is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
TheMionicDonut
Junior Member


Posts: 159
Registered: 04-08


http://www.speedyshare.com/445595631.html

Map: Oh dear
Detail time: 11 hours
Music: Westbam - Hard Times

Latest update: I messed up the stair alignment in an earlier update, I fixed that

Last edited by TheMionicDonut on 04-18-08 at 21:49

Old Post 04-17-08 06:47 #
TheMionicDonut is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
master lockwolf
Warming Up


Posts: 25
Registered: 12-04


Just wondering, at this point is tits & cowbells in 32in24-7?

Old Post 04-17-08 06:49 #
master lockwolf is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Da Spadger
Junior Member


Posts: 214
Registered: 01-06



TheMionicDonut said:
http://www.speedyshare.com/910897759.html

Map: Oh dear
Detail time: 10 hours
Music: Westbam - Hard Times



Right, let's see how it turned out. :D

Edit: Nice, but the lines connecting the computer terminals to the corridors needs to be impassible. Getting stuck on detail is annoying.

Old Post 04-17-08 07:06 #
Da Spadger is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
TheMionicDonut
Junior Member


Posts: 159
Registered: 04-08



master lockwolf said:
Just wondering, at this point is tits & cowbells in 32in24-7?


Speaking of Which I constructed a few pylons and realigned a handful of textures and made computer panels unpassable

http://www.speedyshare.com/323768611.html (yes it is based off of Nuxius' edit)

Btw the midi is called Move your Ass
but Im not sure who its by.

Last edited by TheMionicDonut on 04-17-08 at 16:17

Old Post 04-17-08 07:13 #
TheMionicDonut is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Mechadon
Member


Posts: 659
Registered: 12-06



Butts said:
nobody has claimed mechadons conglom lux yet? ill do that one.

THAAAANK YOOOOOU :D

Uh...60% done here. I should be done by now, but somehow I got a cold and I haven't really felt like doing shit. I pretty much have to finish it tomorrow though, otherwise I probably won't have enough time :/

Old Post 04-17-08 07:22 #
Mechadon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
kuchikitaichou
Warming Up


Posts: 11
Registered: 10-07


Updated worst's map:
*Bumpable decorations are now impassibled.
*Switch now only opens home door, not both.

http://www.speedyshare.com/708137619.html

Old Post 04-17-08 19:00 #
kuchikitaichou is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Butts
Forum Regular


Posts: 799
Registered: 07-07


ok so i hopped on the bandwagon and did one of those ever so popular gray themes. i have no idea what % i am with mechadons conglom lux, but its going pretty well. btw is conglom lux short for conglomerate luxembourg? because its not going to look anything like luxembourg, much less a conglomerate one.




i cant wait until the next 32 in 24, hehe.

Last edited by Butts on 04-18-08 at 03:36

Old Post 04-17-08 22:18 #
Butts is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Mechadon
Member


Posts: 659
Registered: 12-06


Well the "Conglom" does stand for Conglomerate...the lux is just a fancy empty word I came up with to make it sound fancy :p

May as well post more progress...only DB shot this time I'm afraid:

http://img204.imageshack.us/img204/753/buttsyayzorgl8.th.jpg

Oh, speaking of map names...is there any way I could persuade you [Butts] to change the name of the layout? Paaleease? :D

Old Post 04-18-08 05:31 #
Mechadon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
TheMionicDonut
Junior Member


Posts: 159
Registered: 04-08


Sweet Jiminy Jesus

Old Post 04-18-08 05:46 #
TheMionicDonut is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Butts
Forum Regular


Posts: 799
Registered: 07-07


change it to whatever you want.

and that is one sexy lookin shot.

Old Post 04-18-08 06:10 #
Butts is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Mechadon
Member


Posts: 659
Registered: 12-06


chicka chicka

http://mechadon.hostsnake.com/wads/...-32in24Done.zip

Renamed the map "Satyun". Few more things...you probably won't recognize the middle area....at all. I pretty much redid it from scratch because I was having a really hard time coming up with anything on the original. The basic premise is the same, but I add a few extra kinks so it should mix up gameplay a bit more. I also got really frustrated with the items...I had to keep moving things around and it got annoying, so in a fit of mapping rage I deleted every item and did new placements (please don't kill me!). I also didn't use that music you wanted me too...mostly because it's 7 AM and I didn't feel like looking for a .mid of it :p. Hope that's ok, if you wanna change the music, go right ahead.

Also, there are no tacos to be found.

And I'm done with detailing...if I have to pull another all-nighter I'm going to stab the closest living thing in the eye with a letter opener. Hurry up and finish this thing :D

Old Post 04-18-08 12:36 #
Mechadon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
TheMionicDonut
Junior Member


Posts: 159
Registered: 04-08


Gray textures...is there anything they cant do?

Old Post 04-18-08 16:39 #
TheMionicDonut is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Butts
Forum Regular


Posts: 799
Registered: 07-07


you know what mek, im actually glad you did that. i was really unsatisfied with that middle area myself and was hoping that the detailer would do something, haha. and im also glad you redid item placement, i had a feeling it wouldnt have been all that good anyways.

it turned out most excellent, nice work. also the midi is fine, its from my favorite crucified dreams map.

Last edited by Butts on 04-18-08 at 23:48

Old Post 04-18-08 23:36 #
Butts is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Mechadon
Member


Posts: 659
Registered: 12-06


Glad to hear you approve Butts! Makes me feel all warm and fuzzy inside.

I tried my best to emulate what you had done previously with the middle area...but with the original it was pretty straightforward and a little boring (which didn't make it any easier on my to figure out a good way to detail it). So that's why I added those little sniper towers/jump ledges to mix things up a bit.

And hurry up guys D:D:D:

Old Post 04-21-08 03:11 #
Mechadon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Shaikoten
Member


Posts: 284
Registered: 05-04


http://cb-sc.com/doomstuff/32in24/BILB07.bmp

This is to the people too lazy to finish your goddamn maps. This also serves as a reminder to ClonedPickle to FINISH COMPILING DIET, UGH.

Old Post 04-21-08 04:44 #
Shaikoten is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Bucket
ROCK & LOAD
COCK BEEN BLOWED
IN YOUR MOUTH,
MANJUICE EXPLOAD


Posts: 2627
Registered: 01-04


I can finish mine tonight, provided essel doesn't have any more constructive criticism.

Old Post 04-21-08 22:01 #
Bucket is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
stewboy
Junior Member


Posts: 121
Registered: 05-05


Finished detailing Xaser's map: http://two.xthost.info/maink/wads/xaser32i24_7done.zip
Hope there aren't any serious errors that I've missed.

Old Post 04-22-08 10:21 #
stewboy is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Bucket
ROCK & LOAD
COCK BEEN BLOWED
IN YOUR MOUTH,
MANJUICE EXPLOAD


Posts: 2627
Registered: 01-04


I decided to detail Jimmy's map.
http://www.speedyshare.com/989241547.html

Build time: too damn long
Proposed name change: Luftwaffles

Old Post 04-22-08 13:39 #
Bucket is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
TheMionicDonut
Junior Member


Posts: 159
Registered: 04-08


http://www.speedyshare.com/278947272.html

Final Tits and Cowbell
I overlooked a computer panel on the last go, now they are ALL unpassable.

Old Post 04-22-08 17:18 #
TheMionicDonut is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Bucket
ROCK & LOAD
COCK BEEN BLOWED
IN YOUR MOUTH,
MANJUICE EXPLOAD


Posts: 2627
Registered: 01-04


New version.
http://www.speedyshare.com/990346917.html

DB hates me now.



Cat: you compiled the old crappy version of MAP01. Here's the fixed version.
http://www.speedyshare.com/764206371.html

Last edited by Bucket on 04-23-08 at 06:45

Old Post 04-22-08 23:28 #
Bucket is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Catoptromancy
Junior Member


Posts: 120
Registered: 08-06


Version 004!
http://www.speedyshare.com/759957243.html

If you are updating your maps, PLEASE add the map number to the front of the wad name. Example: M23_32insomething-randomauthor.wad
I will put that map as Map23. This will be alot easier and much less chance of screwing up badly.

http://pastebin.com/m335f8ac2

Old Post 04-23-08 18:03 #
Catoptromancy is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
esselfortium
Senior Member


Posts: 1823
Registered: 01-02


Bug found: Luftwaffles seems to be missing from the map list, should be map31 :(

__________________
sl4.poned.com: Free Esselmusic
Esselmusic: The Album
Knee-Deep in KDiZD: Relive KDiZD, in doom2.exe: (WiP Page) (Doomworld Thread)

Old Post 04-23-08 18:09 #
esselfortium is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
TheMionicDonut
Junior Member


Posts: 159
Registered: 04-08


The current map31 need not be in the map at all

Also there are still a few sticky panels in map10 (near the red sides berserk)

Old Post 04-23-08 18:57 #
TheMionicDonut is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
All times are GMT. The time now is 13:24. Post New Thread    Post A Reply
Pages (13): « First ... « 4 5 6 [7] 8 9 10 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > 32in24-7: Capture The Flag - Beta is up! Check page 7

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory