40oz
And who knows, maybe I'm wrong. But that's extremely unlikely because I'm always right.

Posts: 4850
Registered: 08-07 |
The Flange Peddler said:
I don't see why you have to do any redesign work at all, except for changing a few W1 lines. At the moment you have the 6 subsections for each key, and at the very start of each subsection the player walks over a W1 line that closes off the teleporter from the main room. Just put that W1 line some where else, after the switch/walkover lines that the player has to activate to lower each key.
I was about to suggest this, but the door specifically reads that you need all 6 keys to open it. In other words, all the players may collectively have all the keys but they won't each be carrying all 6.
I suppose if instead of the door needing 6 keys, if could be a series of doors that need one each.
EDIT: wait i forgot all the keys are in the main room and not at the end of each gauntlet. Nevermind, I suppose that idea would work after all. Just make the line that lowers the bar extremely close to the teleport that brings you back. That way the bars lower after that specific gauntlet is completed, not after it is started.
Last edited by 40oz on 09-23-09 at 18:55
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