vdgg
Moderator
Posts: 794
Registered: 08-07 |
Until today I have played about 19 levels of WoS, so I can add my 2 cents. I won't say anything positive or negative about WoS as a whole: even if I had finished all the levels, it would be too early; I remember playing 2002ADO for the first time and the feeling of a slight disappointment. After the second time it became one of my all-time favourites, 1st place among Doom WADs, one of 8 best WADs of all times...
Initially I played the levels on HMP, from the first level. I kept on dying on level 5, then I finished it with low health and died immediately on level 6. I recall MAP05: outstanding visually, I disliked one aspect of gameplay: how to defeat the revenants guarding the switch lowering the BK? With the shotgun through the windows it takes ages. Entering the tower with the SSG/chaingun seemed suicidal but I'm not patient enough to make the 1st choice...
Then I switched to UV and recorded some "first demo attempts". Watching the demos is not recommended, I would lose all the FDA contests I guess. Perhaps Paul and Kristian would like to watch a bit of them and feel satisfaction for the traps I fell into ;-P
http://www.megaupload.com/?d=B2CK2GGZ
Here is the time of first exit and number of deaths (in the order I played the maps):
LEV TIME DEATHS
16 10:42 3
17 11:31 18
18 8:35 2
19 21:35 2
20 18:25 0
21 15:21 3
14 24:53 21
13 8:47 2
12 10:10 8
11 14:56 5
Recorded with PRBoom plus -complevel 9
These figures can be a little misleading, because there are such factors as fatigue or luck. (I was extremely lucky on MAP19). But the numbers clearly show that I had problems with maps 12,14 and 17.
As I said, I not feel like reviewing the whole WAD after playing these maps + 1-5, 15, 22 and perhaps two more. Just a few impressions about individual levels:
MAP16 - visually stunning, looked a bit like Malcolm Sailor levels. There is symmetry here, so often criticized in this thread, but I didn't care.
MAP17 - I died many times because of the horde of demons. Then I wanted to finish the level faster, going up the stairway with chaingunners, and died and died and died... Quite frustrating and disappointing level, I must say. I liked the layout, though. I pick up the BK and jump and I'm right in front of the blue key door. BTW, the first big room with BK door and YK door is a masterpiece.
MAP18 - the only 'too symmetrical' level, I must confess. Also the arrows pointing at the red key... Why??? I mean, the arrows were very cool in 2002ADO E1M1, but here they are out of place, the style is very different.
MAP19 - Great level. I felt like playing an AD&D RPG game. I entered the final room with just 12 bullets and 1 rocket (many cells but no plasma weapons), so I had some luck to go past that arch-vile :)
MAP20 - a bit like 2002ADO, but I don't rememeber much actually - no deaths...
MAP21 - another level with a fine symmetry which I don't mind. Great opening area.
MAP14 - the greatest of them all so far. Fantastic gameplay. I kept on dying and still wanted to play. I guess there are some potent secrets (ammo, armor?) but I found none, so there was very little ammo and very little health. I'd like to see a Max demo of this one.
MAP13 - no comment
MAP12 - Guess where I died? Crazy traps, but it's Ultra-Violence, after all... Again a mancubus at the exit...
MAP11 - Oh, this was cheap. A berserk pack in the middle of an empty room. I pick up the berserk to be surrounded by demons. How many times I had played it? Also, cyberdemons that almost don't move. Very disappointing.
Overall, I had great fun playing these levels and I'm impressed by the effort put into the details, lighting and atmosphere. The music was pretty good. Also, many times I was guessing: "This level was created by Kristian / Paul", but I almost always failed. Your styles are indistinguishable :)
One question about recording demos - is there a particular -complevel in mind? I'd rather not use ZDoom...
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