Dreadopp
Member

Posts: 429
Registered: 03-08 |
I replayed your map, kimo, and I found quite a few problems with it.
Firstly, some of the starting rooms seem a bit plain. You should add some more detailing in those rooms, a couple of the later rooms could use some detailing too. For detailing, I would suggest looking at some of the maps that have already been submitted.
Secondly, the doors need a different texture. It is hard to tell (in a few places) whats a door and whats not. You should choose something that looks different from the wall that it's next to. Another thing about the doors is that their tracks are not lower unpegged, which makes them look kind of weird when you open the door.
Thirdly, when I walked into this room:
http://img55.imageshack.us/img55/4923/doom0008cf7.th.png
I thought that the texture choices for the walls, floor and that middle platform thing could use some work. You need something that doesn't repeat so often. Again, look at some of the other submitted maps.
Fourthly, the teleporter that is on top of the crates in the yellow key room is the same sector as the yellow key room itself. This is what happens when you do that:
http://img229.imageshack.us/img229/3301/doom0009ii3.th.png
I suggest that you redo that crate and teleporter. Then it should look much better.
Gameplay on this map was fairly good though. I might have missed something that needs fixing, but this is what I found. I will replay your map again, and if I find out something else that needs to be fixed then I will either update this post or post again.
Those are just my two cents.
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