printz
CRAZY DUMB ZEALOT

Posts: 6131
Registered: 06-06 |
Levels shouldn't be postmodified unless of critical bugs, for this is an open community work, not a closed-group cohesive project such as TSoZD. Levels don't follow any of each other's plot, their only common thing (so far) is the texture set, meant to give it something unique, despite consisting of maps which could very well be separate.
Even more so, one should never plan a levelset, CP or not, to require playing in series, because in the end people will still just quickly warp to their favourite levels. And for this reason you should not care of any incoherency, especially with Heretic which likely has less variation than even Doom 1.
I often play CPs in series, like any megawad, and consider them rightful megawads too. The overall galloping difficulty level and rich colours make them better than monotonous one or two-man projects. I just use imagination to form a plot for each map.
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HELL GIVES.
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