Lord_Z
Member

Posts: 502
Registered: 03-08 |
Dreadopp and I have successfully tested the first three episodes of finished maps and put together this report. For the most part the levels were very good and I hope to test the rest this weekend on Heretic+ but we'll see what happens.
E1M1 (gold2.wad) - The door track texture on the traps in the starting room don't quite look right. They seem out of place.
- The traps in the coffin room are the same way (Sectors 71 and 75).
- In Heretic+, the map lags really badly when you shoot therefore is not playable.
- The tracks on the gate leading toward a cave are not pegged properly.
- The teleporter out here is unaligned.
- There was nothing in Sector 259 which is a secret room.
- This map is not finished anyway so these bugs still have a good chance to be fixed.
E1M2 - The door and window in the Dragon Claw secret are misaligned.
- The exit room door tracks were misaligned (Sector 77).
- This map seemed to have a tiny lack of ammo, perhaps a few minor pickups could be added?
E1M3 - The sky is garbled looking outside the starting area in Heretic+ (I don't think this is a map or resource bug as much as a flaw with how Heretic+ displays the Sky textures at that angle).
E1M5 - The mossy stuff near the south tower are misaligned. This is true for both sides. (Can't remember the exact location of these misalignments).
- At the north side of the castle, the switches are not aligned. (linedefs 7021 and 6980)
- The first ledge with the Undead Warriors is not aligned properly. I'm pretty sure most of the ledges have similar problems.
- The staircase directly west of the western most green key door is misaligned (linedef 3266).
- It is possible to walk around the bars blocking the path in the north cave (Sector 1115).
- (Sectors 1184 and 1185) contain misaligned walls. The switch in this room is also not hittable in Heretic+. It's too high up the wall.
- The two teleporters just after this do not lower in Heretic+. When the sector effect is changed to effect 23, they work just fine.
- The top-right house in the center of the map is misaligned on the inside (Sector 30).
- The bottom-left house in the center of the map is misaligned on the inside (Sector 74).
- The switch at the two Maulotaurs is not aligned with the rest of the pillar (Linedef 5978 I think).
E1M7 - Walking in sector 643 cause Heretic+ to crash (unknown sector special 72).
- Linedef 2827 causes the whole map to turn into a HOM in Heretic+.
E1M8 - I would say that this map needs to be check thoroughly for misalignments because there are a lot of them.
- The house near the green key door is not aligned (Sector 75).
- The actual green key room needs some aligning.
- The whole starting room seems rather bare.
- The empty rooms in the house that requires a yellow key could use some extra decorations and/or items.
- The room after the Iron Lich's is also a bit bare.
E1M9 - Is there an exit on one of the earlier maps that allows the player to get here?
- The Undead Warrior on the lift just west of the hall in the middle needs to be removed (sector 147). The lift does not activate with him on it in Heretic+.
- There was not enough ammo at the start. I was kinda stuck using my staff as a weapon.
E2M1 - This map does not any other major game play flaws but instead lacks detail.
- The whole map is visually boring and many of the rooms are randomly constructed and uninspired. Most of the rooms seem rather jagged.
- Texturing could use some work too
E2M3 - This map is the same as E3M2
- I am not sure where CodeniumRed's map is.
E2M5 - The two windows near the start (sectors 71 and 81) could use some aligning.
- Most of the lifts in the rocky/mine area could use some aligning.
- The blood in the final tunnel does not animate (Might be just a Heretic+ thing).
E2M6 - Outside the first room, there are supports that have misaligned supports (Sectors 369 and 374).
- The chain texture at the secret clips into the ground (linedef 3617).
E2M8 - There is a Doom Builder start present
- The elevator leading down to the hall of windows (Sector 39) is misaligned
- The walls inside the alcoves with the windows are not aligned with the main hall
- The items in the alcoves need to be moved forward because they do not lower with the elevators they are on
- When the wizards appear here, there is a HOM effect in the windows. I think creating a wall to prevent the player from looking out properly could fix this problem. Also, these windows do not need to open as far as they do.
- IMO, All the windows seem excessively tall
- One side of each of the doors at Sectors 103 and 151 are too tall
- The switches seem a little high but its not a big deal (Sectors 361, 804, 288 and 289)
- Sector 303 should be raised to match the rest of the ceiling decor in that room
- The switches at linedefs 4230 and 4294 lower nearby sectors in Heretic+. I have no clue why but all sub-sectors in sectors 805 and 788 lower with the switch even though they are not tagged to.
- Sectors 815, 816, 799 and 798 could be pillars instead of just raised floors
- Jumping into sector 211 crashes Heretic+. This may happen because it's linedefs are not tagged at all.
- Linedef 1329 and 1342 are not tagged either and cause the whole map to implode.
This is as far as I could get because of the previous flaw.
E2M9 - If you grab the wings in Sector 64, you can skip a large portion of the map by flying to Sector 194 but this looks intentional
- Ammo is a bit short for the first third of the map.
- Similarly to E2M1, this map does not have any other major game play flaws but hugely lacks detail.
- The whole map is visually boring and many of the rooms are randomly constructed and uninspired
- The wall textures repeat too much but none of the rooms need to be as big as they are anyway.
E3M2 - This map is the same as E2M3.
- Most of the ceilings in this map are a little plain. Some decorations would make it look better.
E3M3 - Most of the switches on this level are a little high up for the player. They can be pushed, but I don't think they should be so high.
- How come there is a door that requires the blue inside the blue key door? Seems kind of redundant.
- Sectors 748, 746, 744 are pretty pointless traps. The enemies a flagged wrong in the editor causing none of them to show up.
- The Tomb of Power in the yellow key room can be picked up without opening the actual secret.
- There is an Iron Lich that got stuck on top of a switch in the room with the green key (Sector 917).
E3M4 - This map is just a giant HOM in Heretic+ as well as Doom Builder's 3D mode. I have no clue why this has happened.
- Other than that it plays fine.
E3M6 - The black trimming going around the building where the green key is seems to stop abruptly when it reaches a platform (Sector 243).
- The Firemace doesn't seem to show up in Heretic+. I thought I fixed that...
E3M7 - The big groups of enemies on this map really slow down game play.
- This map is a giant HOM in Heretic+ as well as Doom Builder's 3D mode.
- The room that is mostly blue could use some wall and ceiling decorations (Sector 25).
- There wasn't quite enough ammo to beat the Maulotaur. I had to beat it with my staff. Maybe putting some more ammo in Sector 171 could help.
E3M8 - The Tome of power in Sector 150 is flagged for multiplayer by mistake.
E3M9 - Is there an exit on one of the earlier maps that allows the player to get here?
- The first windows are HOMs in Heretic+.
- In the "void" area with the switch that lowers the blue key (Sector 245), maybe add some walls to the outside area and make the wooden floor impassible.
- The "void" is also a HOM in Heretic+.
- Should merge all the bars that need a blue key to be opened so they open at the same time.
RESOURCE - These textures are garbled in Heretic+ (looks like it happens when they are repeated):
- METL3B
- METLSPG2
- TMBSTON2
- METLTINY
- WOODBRDG
- MARBSUG1
- METLSPH0
- BANNERE
- METLSPG1
- METLSPG0
- GRNBLOK4
- MOSSRCKE
- METLTIN4
- METLSPH3
- ORNGRAY
Some of these things are personal opinions so it's up to the mapper whether to make those changes. Thought I should point them out anyway.
Last edited by Lord_Z on 05-31-09 at 13:01
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