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Lord_Z
Member


Posts: 502
Registered: 03-08


Currently, E2M7 and E5M3 are available for mapping. There would be more, since there a bunch of people who have not shown up for a long time, but the list has not been updated for ages.

Old Post 08-26-09 15:13 #
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Torn
google is your master


Posts: 2738
Registered: 07-02


People, just make maps. The list will be sorted anyway in the end.

Old Post 08-26-09 18:18 #
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Doom64Marine
Junior Member


Posts: 153
Registered: 05-09


Ill whip up a quick map, any requirements? aside from being a heretic map?

Old Post 08-26-09 20:44 #
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kristus
Megablast!


Posts: 9570
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Bump. Get a move on you lazy gits.

Old Post 09-09-09 12:23 #
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kaiser_wilhelm
Mini-Member


Posts: 85
Registered: 02-07


I need help building the reject map. The wad itself is almost finished, I just need to align textures difficulty levels and create two areas that are almost complete.

Download it here: it works in E1M4

http://www.mediafire.com/download.php?13wi4mynm43

Check out the youtube video Here:

http://www.youtube.com/watch?v=KSmbecJMGtg

Old Post 09-16-09 11:05 #
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Lord_Z
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Posts: 502
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I meant to post earlier but I have tried your map out kaiser_wilhelm, and it looks very good so far (I am guessing it is not yet finished since I got stuck at the yellow key :P ). Here are some issues that I noticed:

-Apparently the texture is called "?(smiley face)" present in the level and it crashes Heretic+. I got the same thing when running it in Skulltag but it is able to ignore the texture and continue. I don't know what or where this texture is but it needs to be addressed.
-This is more of an aesthetic thing but I think the very first switch could be flattened into one line rather than rounded like it is. It is just strange that only half of it lights up when it is activated.
-There is a door in the dragon claw secret that should have the lower unpegged flag on so the wall textures do not raise with it.
-I got trapped in the secret room with the backpack near the crushing ceiling. I am not sure whether there is a way out or not once you fall behind the sarcophagus.
-Later on in the map there is a teleporter that leads to sector 260 but there is nothing to get in there. It just seems rather pointless since the enemies were already dead from my earlier visit to the room just outside.
-The door at sector 744 needs to have it's tracks lower unpegged.
-I did not notice anything else until the yellow key but it seems that is as far as the level goes for now anyway.

Other than that, this level should make a fine addition :)

Old Post 09-21-09 20:37 #
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The Ultimate DooMer
(former) /newstuff Chronicler


Posts: 4435
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bump

needs more finishing-it-off-so-we-can-play-it factor.

Old Post 10-14-09 19:13 #
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The Ultimate DooMer
(former) /newstuff Chronicler


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Anyone going to take over this and finish it off?

Old Post 10-21-09 20:05 #
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kristus
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Looking at the first page there's plenty of maps finished. How about scrapping the ones that aren't and pulling it together to make as many episodes as you can fill up and kick it out the door.

Old Post 10-21-09 20:26 #
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Mr. Freeze
Senior Member


Posts: 1514
Registered: 06-09


Oh man. I'd love to help, but I don't jack shit about Heretic. I wish you guys best of luck.

Old Post 10-21-09 22:32 #
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Philnemba
Forum Regular


Posts: 956
Registered: 09-09



kristus said:
Looking at the first page there's plenty of maps finished. How about scrapping the ones that aren't and pulling it together to make as many episodes as you can fill up and kick it out the door.


I agree, ler hasn't made a post since May so personally I think somebody needs to take this project over and get this done.

Old Post 10-21-09 23:22 #
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StoneFrog
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Posts: 276
Registered: 06-08


Torn!

And no, my WAD's not dead. :V

Old Post 10-23-09 01:44 #
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Graf Zahl
Why don't I have a custom title by now?!


Posts: 6963
Registered: 01-03



kristus said:
Looking at the first page there's plenty of maps finished. How about scrapping the ones that aren't and pulling it together to make as many episodes as you can fill up and kick it out the door.



Agreed. Yet another project that's suffering from the 'we must fill all map slots before we can release it' syndrome. In my opinion this is just stupid. Having a 20 level WAD released is better than having a 32+ level WAD going to waste.

Old Post 10-23-09 07:19 #
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tatsurd-cacocaco
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Posts: 454
Registered: 07-08


I'm busy now, but I still continue to make my map (E2M7).

Old Post 10-23-09 09:50 #
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Vermil
Senior Member


Posts: 1146
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Well, there is 31 maps released in this thread or on Ler's site; 30 on Ler's site and 1 only in this thread.

Before you say, but there’s actually 33; two of the levels on Ler's site are versions of E4M2 while E2M3 and E3M2 on Ler's site are the same map after Ler somehow overwrote Conumdium Red's map with a duplicate of his own.

Two maps aren't quite finished; E4M2 and Gold2.wad (E1M4). But they literally just need exit areas.

E2M1, E2M6, E2M8, E2M9 and E5M1, I think need some more work.

E5M2 is a Doom map retextured.

At least two of the maps; E1M5 and E3M4 have been released separately.

All the maps except E3M8 seem fine under limit removing ports. E3M8 just goes into extreme limit removing, meaning it will only work on the Doomsday 1.9 beta's and ZDoom based ports, by literally a few sectors.

Last edited by Vermil on 10-24-09 at 21:07

Old Post 10-24-09 20:52 #
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The Ultimate DooMer
(former) /newstuff Chronicler


Posts: 4435
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If you mean kaiser_willhelm's link on this page, it's dead.

Old Post 10-25-09 02:31 #
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kaiser_wilhelm
Mini-Member


Posts: 85
Registered: 02-07


Yeah, but I'm here. I need people to Literally help me put monsters in. I am not so good at that. All I was working on was a puzzle and boss fight.

Old Post 10-25-09 07:35 #
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Vermil
Senior Member


Posts: 1146
Registered: 03-04


I do mean Kaiser_willhelm's map. I have the version he put up on the previous page, that appeared complete apart from the fact that the last couple of rooms were empty. I didn't realize he had posted a presumably, updated version on this page.

Anyways. I guess I could take charge of this project with agreement from the contributors that are still here (the vast majority of them don't seem to post on Doomworld anymore). Ler seems to have vanished and Torn seems to only post once in a blue moon.

Though I won't do anything for a while to give any of the contributors a chance to object to myself taking over the project. I'll also PM and email both Ler and Torn later today.

Last edited by Vermil on 10-25-09 at 09:51

Old Post 10-25-09 09:26 #
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Torn
google is your master


Posts: 2738
Registered: 07-02


Oh well, I guess it is time for making a new thread. Vermil, if you want to be team leader, then it is fine.

I dunno what happened with Ler. I guess I need to grab the wads from his site.

Old Post 10-26-09 01:38 #
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