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Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Heretic: Treasure Chest - Potential Release: Dec. 23, '08
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ler
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Well considering this is Heretic, which didn't have jumping, I'd say yes.

Old Post 08-09-08 22:40 #
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Ismaele
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Hi there!
I asked for E3M3 slot in the original Torn's project, started to work on my level, but didn't continue it for a long time, mainly because of lack of free time. So I didn't take part in this thread and didn't ask for my slot again, because I didn't know if I ever had the possibility and time to work on it again. But now that I am on holiday and have got enough free time, I've worked on it again and completed my map. It is designed for vanilla Heretic and just with original textures and flats: so it's fully compatible with every port (though I tested it with ZDoom).
I can send it to Ler via e-mail, if you want... and then you can upload wherever you want, if you'd like it to be tested by other people. Please, let me know.

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Old Post 08-10-08 20:49 #
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ler
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Great, wonderful! Go ahead and email it, I'll put it somewhere. E3M3 is taken technically but since I haven't heard from the person who owns that slot for a while I think it'll be alright to put you there, especially since you have a completed map.

Old Post 08-10-08 21:06 #
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ler
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Okay, I got your wad, and I love it, but there's an issue: your trap past the yellow key door (I think it was that one) doesn't work because it PERMANENTLY traps you in the room for some reason. I think it has to do with those W1 Close Wait Open tags you put in; I have a feeling they are unable to activate while the door is still in the Open Wait Close cycle. To fix it I'm changing the tag to the "D1 Yellow Open Stay" tag. Other than that, though, it works fine.

Old Post 08-11-08 22:08 #
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Kirby
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Hmm, now that I'm thinking about it, can I snag the e4m7 spot? I'll finish this map up soon and I think I can throw another one together before the summer is over :P

Old Post 08-12-08 01:45 #
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ler
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Done. Looking forward to it!

Old Post 08-12-08 02:03 #
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Ismaele
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@ Ler: you are right! I forgot to fix that trap; I remember I tried to fix it, but I couldn't: I just didn't understand why it didn't work. Then I forgot to modify the trap. Your solution makes the trap much easier, because you can leave the room and kill all Disciples of D'Sparil and the Iron Lich from the corridors! =P I'll modify the trap, so that you can't leave that room till you kill almost every enemy in it. Thank you for the bug report! Once I send my map to you again, please upload it where you like, so that I can receive more feedback. Thank you in advance!

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Old Post 08-12-08 08:42 #
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Magma_Blaz
Green Marine


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hey is there still any map spots left to fill? if there is can i take a map please ^^

also

since i havent read throught the whole thread what build type are you using zdoom or normal?

Old Post 08-12-08 14:19 #
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Fenriswolf
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Afair it is normal ;)

Old Post 08-12-08 15:37 #
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Magma_Blaz
Green Marine


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Ok then can i take E5M5 please :)

Old Post 08-12-08 17:10 #
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ler
Junior Member


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Ah, Ismaele, I had already uploaded a fix before you sent me yours. I haven't looked at your fix yet but I'll probably upload that instead.

Magma: I'll add you gladly!

Old Post 08-14-08 01:39 #
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Ismaele
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Upload my new version, please!
By the way... where's the link for the other Doomers!?

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Old Post 08-14-08 10:26 #
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ler
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It's in the first post, but here it is: http://ler.belsambar.net/htc/ .

I still haven't gotten a chance to upload your fix, but it should be up tonight sometime.

Old Post 08-14-08 13:05 #
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Lord_Z
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You can almost smell the finished product now :)

Old Post 08-14-08 15:58 #
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Magma_Blaz
Green Marine


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Ok thanks iv been working on it for a while now heres some screen shots

http://img155.imageshack.us/img155/8843/screenshotheretic200808sf4.png

and

http://img155.imageshack.us/img155/303/screenshotheretic200808sd4.png

My maps set in a lava infested cavern still havent decided on a name ^^

Old Post 08-14-08 19:10 #
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DarkJedi188
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Magma_Blaz said:
My maps set in a lava infested cavern still havent decided on a name ^^

Hmmm... How about these ideas for a possible title:

Infernal Passage
Fiery Fray
Blazing Blitz Valley
Magma Mayhem


^ Heh. Sometimes I just love coming up with wacky titles.

And those screens look sweet, BTW.

Old Post 08-15-08 10:40 #
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Gez
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DarkJedi188 said:
^ Heh. Sometimes I just love coming up with wacky titles.

Hephaistos' Furnace.

The first screenshot looks a bit odd, wood and plaster wouldn't resist long to being so near flowing lava like that.

Old Post 08-15-08 10:54 #
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Snarboo
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That looks like a nice level, Blaz. It definitely has a classic Heretic feel to it. :)


Gez said:
The first screenshot looks a bit odd, wood and plaster wouldn't resist long to being so near flowing lava like that.
That's true, but there isn't a lot you can do with the default Heretic texture set. :p However, are there any burnt textures in the expanded texture set?

Last edited by Snarboo on 08-15-08 at 17:42

Old Post 08-15-08 11:25 #
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jute gyte
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Gez said:

Hephaistos' Furnace.

The first screenshot looks a bit odd, wood and plaster wouldn't resist long to being so near flowing lava like that.



Maybe not, but it's quite aesthetically pleasing. I like it.

Old Post 08-15-08 17:23 #
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Creaphis
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Gez said:
The first screenshot looks a bit odd, wood and plaster wouldn't resist long to being so near flowing lava like that.


Perhaps that's why the wood and plaster are crumbling away as we speak. But yeah, it's a shame we don't have any scorched textures ready for this sort of effect.

Old Post 08-16-08 00:04 #
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kristus
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Gez said:

Hephaistos' Furnace.

The first screenshot looks a bit odd, wood and plaster wouldn't resist long to being so near flowing lava like that.



Heretic is all about the magic.

Old Post 08-16-08 01:11 #
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Magma_Blaz
Green Marine


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No one is talking much lately ^^

I liked the name infernal passage so i think thats what i will call my map.

and im wondering is it ok to make my level really challenging?

Old Post 08-17-08 11:35 #
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Gez
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Magma_Blaz said:
and im wondering is it ok to make my level really challenging?


My guess: If it's a M6 or M7 map, yeah. If it's a E4 or E5 map, yeah too.

Old Post 08-17-08 11:50 #
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magicsofa
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It should be easy on easy, medium on medium, and hard on hard.

:P

Old Post 08-17-08 17:31 #
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TheCupboard
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I haven't said anything, yet, but I wanted to let you know I'm rooting for all the mappers in here. Heretic is great and you folks are doing something special here!

Hang in there... and stuff.

Old Post 08-17-08 18:40 #
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Ismaele
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Feel free to test and comment on my level, E3M3: feedback and criticisms are welcome, as long as constructive!

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Ismaele... the vanguard of "Outpost of DooM 2": http://www.webalice.it/sposito.lag

Old Post 08-17-08 21:49 #
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DarkJedi188
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Magma_Blaz said:
No one is talking much lately ^^
I liked the name infernal passage so i think thats what i will call my map.


Glad that you liked my idea for the title. I've been loyally supporting this project behind the scenes since day one :)

and im wondering is it ok to make my level really challenging?

Well... I'm the kind of player who takes maximum advantage of the quicksave/quickload feature. I use it like every 2 minutes.
On the other hand, I hate when the ammo needs to be replenished by resorting to a cheatcode. So please make sure that there's plenty of ammo lying around to be picked up.

Old Post 08-17-08 23:01 #
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KingofFlames
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Bump, I'm still working on my map. Should I post a screenshot of it?

Old Post 08-22-08 03:33 #
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ler
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Sure, go ahead.

Oh, reminder: Next week is another round of update calls.

Old Post 08-22-08 03:50 #
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KingofFlames
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http://img382.imageshack.us/img382/1200/screenshotheretic200807qz4.png this is a pretty bare screenshot, though I added some stuff since I took this.
http://img155.imageshack.us/img155/2281/screenshotheretic200807ig3.png edited first room, changed some stuff and added some cliff caves. :)

Old Post 08-22-08 15:23 #
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