ler
Member

Posts: 288
Registered: 10-06 |
Permanent Host for finished wads: http://ler.belsambar.net/htc/
Update! IRC Channel on OFTC, #htc
Notice: This is not a ZDoom project you fags :(
Notice: Currently going under reorganization. Map slots will be moved around a bit. Also, if you are not completed with your map by the end of February you'll probably lose your slot.
WHERE THE FUCK ARE YOU LIST: Currently cleaned because I'm a nice guy.
Well, I figured it couldn't hurt to make this topic so that people knew some major info and didn't have to look in a huge 500+ post thread.
Here's the deal: We are making a Heretic community megawad similar to the Community Chest. The goal is to have 45 good looking levels spanning episodes 1-5 with excellent gameplay that are limit-removing port and GL port compatible. We would preferably have at most 2 maps per person, but generally only 1 so that as many people as possible can help.
This used to be a paragraph about how we had few mappers but now we're getting very close to completing the project! We still need that final push, however, so please post and join in!
How you can help: MAP! It's very simple, just join the project, make a map for a slot, and submit it for general public review/privately to me (I'd prefer the former just for feedback, but that's just me). When we have more maps we'll also need graphics, and maybe some music.
Texture wad: Here. This will probably be going through various stages of work until we can get it working as well as possible. Pay attention to the thread, there was just another upload as of November 26, '08.
Current Map List (will be periodically updated, along with the level names txt):
Episode 1
E1M1: Torn (he found it! and he's working on it)#
E1M2: magicsofa (finished, compatible)
E1M3: Snarboo (finished, compatible)
E1M4: kaiser_wilhelm / Liberation
E1M5: Kaiser (finished, needs compatibility tweaking)
E1M6: Aldaraia
E1M7: dreadopp (finished, compatible)
E1M8: t.v. (finished, compatible).
E1M9: pcorf (finished, need to remove some extra sound things)
Episode 2
E2M1: kimo xvirus (finished, compatible)
E2M2: Wraith
E2M3: CodenniumRed (finished, haven't checked)
E2M4: Creaphis
E2M5: magicsofa (finished, compatible)
E2M6: Artillery (finished, may need tweaking)
E2M7:
E2M8: lupinx-Kassman (finished, left a doombuilder 3d start in there)
E2M9: OmegaJ4 (finished, compatible)
Episode 3
E3M1: Fisk
E3M2: ler (finished, compatible)
E3M3: Ismaele (finished, compatible) / Patrick Pineda
E3M4: CodenniumRed (finished, compatible)
E3M5: Kirby
E3M6: Lord Z (finished, compatible)
E3M7: ler (finished, has weird stuff in Heretic+ but otherwise runs)
E3M8: dreadopp (finished, compatible)
E3M9: Lord_Z (finished, compatible)
Episode 4
E4M1: Lorenzo (finished, compatible)
E4M2: sp_d00d (finished, compatible)
E4M3: Torn
E4M4: jobro (finished, compatible)
E4M5: The Ultimate Doomer (finished, too many ambient sounds)
E4M6: fenriswolf (finished, will boot up, haven't checked farther than that)
E4M7: Kirby
E4M8: StoneFrog
E4M9: OmegaJ4 (finished, haven't checked)
Episode 5
E5M1: alterworldruler (finished, compatible, up for rehaul?)
E5M2: daimon (finished, weird error that needs to be investigated)
E5M3:
E5M4: Maelstrom
E5M5: Magma_Blaz
E5M6: Lich
E5M7: Mivalekan (finished, haven't checked)
E5M8: rf`
E5M9: daimon (finished, haven't checked)
* New map not part of torn's original list, only for when there's a conflict of interest.
# This means they gave an update that I saw, and are good until the next update call
@ This means they didn't (or I didn't see it) and you should bug them about it because if they don't give me an update after 3 update calls they lose the slot. If you see this on your name and it shouldn't be, let me know right away!
Feel free to sign up for any slot you want; just be aware that depending on how things go you might get moved around a little.
As a final note: near the end we're going to have a quality control pow wow where we'll take what maps we have and improve them to a consistant quality as well as rearrange if needed. This doesn't mean you shouldn't disregard comments or that you shouldn't try to improve your maps beforehand.
Last edited by ler on 05-13-09 at 23:48
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