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Reinchard666
Green Marine


Posts: 30
Registered: 05-08


This hellish area is not a secret UAC tech lab :D. Story in this wad are different. There will be something about dimensions, secret corner of hell and the bad priest who bring doom on city through the certain object which imported with far pilgrimage. There will be many realistic locations but some locations will be covered with hellish stuff.
About sounds: I use lots of good quality ambients, like winds and thunders, but city I make will be extinct, so there will be no car sounds.

Old Post 06-07-08 07:26 #
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Patrick Pineda
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i saw your video over at DRDteam, is there a chance you can post it here?

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Old Post 06-24-08 17:12 #
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Reinchard666
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Why not? This is new, short trailer of my project: http://www.speedyshare.com/453368143.html

This is link to file, becouse Youtube reduces quality.

Old Post 06-25-08 21:38 #
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Nightmare Doom
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One question.

Can you add some or most of the monsters from the Beastiary?

http://www.realm667.com/index.php?o...d=38&Itemid=105

Last edited by Nightmare Doom on 06-26-08 at 00:11

Old Post 06-26-08 00:04 #
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Tango
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Why should he add monsters just because you want him to?

Old Post 06-26-08 01:22 #
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Steeveeo
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How good of a DM map is it? Would be awesome if it was a multipurpose map.

Old Post 06-26-08 01:37 #
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Vegeta
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I think the main focus on this project is the map itself, the use of unedited monsters from resource wad would make it look less professional (IMO).
Too bad this seems to be a laggy map for multiplayer, as it looks like a kick ass map for team last man standing games

Old Post 06-26-08 01:39 #
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Nightmare Doom
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Tango said:
Why should he add monsters just because you want him to?



I was only giving out a suggestion.

Old Post 06-26-08 01:40 #
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Patrick Pineda
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Nightmare Doom's request makes sense. from watching the video, my first thought was "needs more monsters." I'd like to see this HR style, because this is a huge map, lots of monsters would make sense. But a little more monster variety than from the original Doom monsters would be nice. Nonetheless, my request still stands, this definitely needs more monsters.

EDIT: Stole this from the ZDoom thread

http://img180.imageshack.us/img180/9908/39548303vo1.jpg http://img180.imageshack.us/img180/6662/51249498fv1.jpg http://img266.imageshack.us/img266/2434/36372274cm5.jpg http://img180.imageshack.us/img180/6739/75004748ks4.jpg

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Last edited by Patrick Pineda on 06-26-08 at 02:18

Old Post 06-26-08 02:13 #
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Nightmare Doom
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Patrick Pineda said:EDIT: Stole this from the ZDoom thread[/B]


Which thread? I don't it anywhere over at the ZDoom forums (perhaps Reinchard666 can make a thread there)

Old Post 06-26-08 03:01 #
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Reinchard666
Green Marine


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Thanks to all for your suggestions, and great thanks to Patrick for screenshots. The only additional monsters I think about is Nightmare and Cultist, but I don't know yet. Yes, I definitely add more monsters. On this video I disposed they only on test. I want make map wich play well in cooperative mode and maybe in deathmatch. If it will be not successful, someone can correct this.

Old Post 06-26-08 05:37 #
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Nightmare Doom
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Reinchard666 said:
Thanks to all for your suggestions, and great thanks to Patrick for screenshots. The only additional monsters I think about is Nightmare and Cultist, but I don't know yet.


Well here is some suggustions you might use if I can help you out. (you could also rip the cultists from Blood if there is some cult involved with this story who are probably responsible for unleashing the demons unto the city and the main character could be a survivor or a soldier/mercenary/militia sent there to prevent the threat from spreading further)

Cult based enemies & bosses (perhaps they can only be found in their secret stronghold within the city containing the portal to hell they have summoned in their rituals)


http://www.realm667.com/images/stories/doom/beastiary/Acolyte.pnghttp://www.realm667.com/images/stories/doom/beastiary/ApprenticeOfDsparil.png
http://www.realm667.com/images/stories/doom/beastiary/Disciple.pnghttp://www.realm667.com/images/stories/doom/beastiary/Thor.png
http://www.realm667.com/images/stories/doom/beastiary/Avatar.pnghttp://www.realm667.com/images/stories/doom/beastiary/Cultist.png

I think you could use all (or most) of the monsters from the beastry...

Last edited by Nightmare Doom on 06-26-08 at 06:48

Old Post 06-26-08 06:18 #
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Patrick Pineda
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@Reinchard, when can we expect a release? admittedly, this probably will not run on my computer :(

@Nightmare Doom, you seem to be a bestiary addict, you did the same thing in my LME thread...

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Old Post 06-26-08 06:34 #
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Nightmare Doom
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Patrick Pineda said:@Nightmare Doom, you seem to be a bestiary addict, you did the same thing in my LME thread... [/B]


Posting Beastiary pictures ain't originally my idea you know, I was only giving out ideas & suggestions. (also an story idea for the wad)

Old Post 06-26-08 06:51 #
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Dreadopp
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I really like those screenshots. The level, to me, definitely feels earthly. Maybe a beta release? :P

Old Post 06-26-08 11:16 #
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printz
CRAZY DOOM ZEALOT


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Looks incredible. Awesome. The cloudy sky DEFINITELY helps. But I'd add some written plaques on some key buildings, like on that school from Patrick Pineda's second stolen screenshot.

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Old Post 06-26-08 12:31 #
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Reinchard666
Green Marine


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Printz - especially for you:
http://img360.imageshack.us/img360/687/schoolfr6.jpg
http://img360.imageshack.us/img360/687/schoolfr6.39e2e2fd8d.jpg
I will work on this, to make it better.
About more monsters - I can do this. On this day this wad have something about 110 MB, and I don't want add unnecessary things.

Old Post 06-26-08 14:34 #
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printz
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Reinchard666 said:
Printz - especially for you:
Heh. I was meaning the titles of the buildings, sculpted on them, so one would know what a public institution is.

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Old Post 06-26-08 14:38 #
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Reinchard666
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Oh, my english... ;)
Ofcourse I add this, but on front of this school. Anyway, its good that you recognize school in this building. Some peoples ask me about graffitti, so I make something like this.

Old Post 06-26-08 14:47 #
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Nightmare Doom
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Don't you mind if I can create a thread about this wad over at the ZDoom forums for you or you could sign up a account and do it yourself?

Old Post 06-26-08 15:16 #
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Patrick Pineda
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Another thought I had on this map was adding some atmospheric effects like lightning or rain... Then again, this map might crash my computer as it is...

One point i'd like to make about the last screenshot is that the graffiti doesnt seem convincing enough.

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Old Post 06-26-08 15:18 #
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Reinchard666
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Yes, I know, like I say i still work on this graffitti. About lightning - there are lightning (I make this with dynamic lights). In one of the final scenes of trailer, is one of it.
Nighmare Doom - I will be very grateful if you do this. But give me a link.
Anyway, I looking man, who can rip models of old cars from games like Stalker or HL2 and converted this to .md2 format.

Old Post 06-26-08 15:43 #
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Patrick Pineda
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Reinchard666 said:

Anyway, I looking man, who can rip models of old cars from games like Stalker or HL2 and converted this to .md2 format.



Does this help?

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Old Post 06-26-08 15:52 #
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Nightmare Doom
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Reinchard666 said:Nighmare Doom - I will be very grateful if you do this. But give me a link.[/B]


I thought I already posted the link but I guess you didn't move your cursor over the blue highlighted words that says "ZDoom forums" on my last post but if you must....

http://forum.zdoom.org/index.php

and projects on wads are posted here...

http://forum.zdoom.org/viewforum.php?f=19

so here you go.

Old Post 06-26-08 15:52 #
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Reinchard666
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Ok, heres the link:
http://forum.zdoom.org/viewtopic.php?f=19&t=17818

About site with models - I use some md2 with this adress early.
I had no time to see all models.

Old Post 06-26-08 16:40 #
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Patrick Pineda
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There are some good car models there. Some broken ones too. I dont imagine re-skinning them to look rusted and broken would be too hard.

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Old Post 06-26-08 17:18 #
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Bloodskull
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Anybody got a link to some of the textures used in these screens? I've been looking to create a city map but I really dont have the proper textures.

Old Post 06-29-08 13:21 #
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Patrick Pineda
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Bloodskull said:
Anybody got a link to some of the textures used in these screens? I've been looking to create a city map but I really dont have the proper textures.


I'd advise you to have a look at my Shameless Self Promotion

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Old Post 06-29-08 15:47 #
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Bloodskull
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Patrick Pineda said:


I'd advise you to have a look at my Shameless Self Promotion



Ah thanks alot man. Do I have your permission to use these in a level?

Old Post 06-29-08 17:34 #
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Patrick Pineda
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Bloodskull said:


Ah thanks alot man. Do I have your permission to use these in a level?



yeah. that's the idea.

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Old Post 06-29-08 19:08 #
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