Ouchface
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Dawn of Reality - GZDooM big city map
Pages (4): « 1 2 [3] 4 »  
Author
All times are GMT. The time now is 04:55. Post New Thread    Post A Reply
Steeveeo
Forum Regular


Posts: 903
Registered: 09-06



Reinchard666 said:
[Graffiti texture]


That graffiti, IMO, needs to be grunged a bit, especially around the edges. It looks way too much like a giant sticker instead of spraypainted street art.

Old Post 06-30-08 02:07 #
Steeveeo is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Reinchard666
Green Marine


Posts: 30
Registered: 05-08


This is already done.

Old Post 06-30-08 05:43 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Reinchard666
Green Marine


Posts: 30
Registered: 05-08


I'm looking for man, who can make some good looking 3d models of cabinets, chairs, armchairs, sofa...

Old Post 07-02-08 15:11 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Jim Rainer
Member


Posts: 355
Registered: 09-07


So, can we expect any dynamic lights definitions for the backgrounds and streetlamps? Maybe some HDR effects? Sorry if some of my suggestions/requests/questions are impossible for doom, I haven't played in a while and I can't remember the limitations of the GL engine.

Old Post 07-06-08 19:02 #
Jim Rainer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
ArchitectofHell
Warming Up


Posts: 28
Registered: 07-08


This looks terrific! What is the gameplay going to be like? Lots of puzzles? Survival horror-like mix of exploration and combat?


r_rr said:
Try implementing real ambiant sounds around the map. (Police sirens, Car Horns, ect.)


I disagree with that idea unless the sounds end up sounding very reverby and ethereal, as if they were occuring in a parallel universe that's juuuust outside this one.

Police sirens and car horns would be strange without any sign of the actual vehicles.

City-flavored ambient music might help the atmosphere, though, and other ambient noises would be great. Just not the sounds of things that are not going to be represented visually, of course...

Last edited by ArchitectofHell on 07-08-08 at 07:11

Old Post 07-08-08 07:03 #
ArchitectofHell is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
K!r4
Member


Posts: 606
Registered: 05-07


An ambient music like this would be nice.

Old Post 07-08-08 08:54 #
K!r4 is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Reinchard666
Green Marine


Posts: 30
Registered: 05-08


Maybe something like this? ;)
http://pl.youtube.com/watch?v=kFZpUJ-yCyg
(This is old video, with low resolution textures)

Old Post 07-09-08 18:55 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
K!r4
Member


Posts: 606
Registered: 05-07


Perfect !

Old Post 07-09-08 21:14 #
K!r4 is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Reinchard666
Green Marine


Posts: 30
Registered: 05-08


Is july, but I still can upload this wad. I fight with sidedefs limit and now I replace lots of furniture sectors with 3d models. This look more realistic and give me much more sidedefs to build more and more flats.

http://img362.imageshack.us/img362/7779/71855466oi7.jpg
http://img362.imageshack.us/img362/7779/71855466oi7.afff8f4f20.jpg

http://img362.imageshack.us/img362/4108/92526632wg2.jpg
http://img362.imageshack.us/img362/4108/92526632wg2.7d2a01331a.jpg

Old Post 07-19-08 13:38 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Steeveeo
Forum Regular


Posts: 903
Registered: 09-06


Well, entering the last stretch of July, when can we expect this to be out?

Old Post 07-19-08 19:14 #
Steeveeo is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
K!r4
Member


Posts: 606
Registered: 05-07


Awesome screens.

Old Post 07-19-08 19:55 #
K!r4 is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
iceman57
Junior Member


Posts: 183
Registered: 11-06


Really interesting job...

Maybe the "spooky" effects that you used in trailers and made it look like "Resident Evil" ambiance is the best way to follow.

Don't know if kitchens and toilets are the best to give this frightening effect, maybe car garages, hangars, railroad station, alley with lone trees, and other industrial places were more indicated.

Last edited by iceman57 on 07-20-08 at 09:55

Old Post 07-20-08 08:51 #
iceman57 is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
printz
CRAZY DOOM ZEALOT


Posts: 1680
Registered: 06-06


This could make a cool Doom 3 (or 4!) level...

What about using the JDoom monster models here?

__________________
Take time to read my posts carefully before responding badly.

Old Post 07-20-08 09:37 #
printz is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Reinchard666
Green Marine


Posts: 30
Registered: 05-08


If someone want can play it with models pack. Personally I don't like this models - they don't look like original Doom monsters. From other side - sprites looks little ugly with hi-res textures...

Old Post 07-20-08 10:17 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
iceman57
Junior Member


Posts: 183
Registered: 11-06


Personnaly, I prefer use original sprites without anti-aliasing, looks more "Doom styled" to see huge squares.

A note, I viewed 3 times your video trailer, something surprised me that makes look your work less realistic.
In one of the main alley, it seems that different blocks have exactly the same height and are aligned on the same line... that looks too perfect.

On some other blocks you're voluntary made different heights and alignment, that's really fine.
City must be using various heights and alignment for each block, that'd strongly increase the realistic aspect.

If require, I'll make screeshots.

Old Post 07-20-08 10:56 #
iceman57 is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Reinchard666
Green Marine


Posts: 30
Registered: 05-08


Thanks, but this blocks in this place have the same heights. Doom engine have limits and if I want build house which was can enter to inside, mostly I must build this house with 1-sided linedefs or use many many 3d floors. I have few buildings with different heights and sloped roofs, and player can go inside and explore. But I must use to make this lots of 3d floors and lots of nerve ;)

Old Post 07-20-08 12:44 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
K!r4
Member


Posts: 606
Registered: 05-07


Wasn't there a project of high res sprites for monsters ? Could be useful for you.

Old Post 07-20-08 12:49 #
K!r4 is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Reinchard666
Green Marine


Posts: 30
Registered: 05-08


I download this files, but sprites looks only a bit better. If someone wants may add this wad in *.bat file of my project.

Old Post 07-20-08 13:29 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
iceman57
Junior Member


Posts: 183
Registered: 11-06



Reinchard666 said:
Thanks, but this blocks in this place have the same heights. Doom engine have limits and if I want build house which was can enter to inside, mostly I must build this house with 1-sided linedefs or use many many 3d floors. I have few buildings with different heights and sloped roofs, and player can go inside and explore. But I must use to make this lots of 3d floors and lots of nerve ;)


Don't touch architecture, simply add fake building fronts like in old Western movies cities :D
http://i6.ebayimg.com/01/i/000/ee/18/0cfc_1.JPG

They are some street in your map where are various height buildings...

Old Post 07-20-08 17:37 #
iceman57 is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Reinchard666
Green Marine


Posts: 30
Registered: 05-08


http://img529.imageshack.us/img529/7840/111en9.jpg
http://img529.imageshack.us/img529/7840/111en9.aefde12674.jpg

Old Post 07-31-08 14:25 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Steeveeo
Forum Regular


Posts: 903
Registered: 09-06


Awesome sky!

If you want, I could make a rain and lightning script.

I've done it before and I could provide a sample wad of what I've done with GZDoom so far if you like.

Old Post 07-31-08 16:35 #
Steeveeo is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Death-Destiny
Forum Regular


Posts: 785
Registered: 12-07


The visuals are looking impressive, but all these wide-open spaces are making me question the gamaplay. Forgive my skepticism, but you are planning out the gameplay, correct?

Old Post 07-31-08 16:58 #
Death-Destiny is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Reinchard666
Green Marine


Posts: 30
Registered: 05-08


Yes, gameplay is in the first plac e.
Steeveeo - great idea, if this looking realistic. Give me a link on priv for test wad, ok?

Old Post 07-31-08 17:27 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Steeveeo
Forum Regular


Posts: 903
Registered: 09-06


@Reinchard: sent the rain wad.

Old Post 07-31-08 20:18 #
Steeveeo is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Reinchard666
Green Marine


Posts: 30
Registered: 05-08


Fantastic effect

Old Post 08-01-08 06:06 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Black Metal
Mini-Member


Posts: 56
Registered: 06-08



Scuba Steve said:
The city is very bland... there's very little "city" to it. Fire hydrants, parking meters, road lines, signs, advertisements, vehicles...

Another city aspect that just isn't captured well, in doom, is 'grime'. We need to see newspapers on the ground, spills, stains, garbage... the city looks too pristine. It's a good start for a city map, but it needs to be more detailed to be a realistic looking city.



That would be insane for a person to create...
Adding different "grime" would jack up the number of flats exponentially. It'd be really cool, but the time needed would be beyond anything.

Old Post 08-01-08 06:31 #
Black Metal is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
EarthQuake
9.5 on the Richter!


Posts: 1352
Registered: 05-03


There was some dude doing high resolution sprites of the Doom monsters. Maybe you can get in touch with him? I bet they would look great in this mod. I love the last shot, by the way. Epic screenshot there, man.

Old Post 08-01-08 08:54 #
EarthQuake is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Snarboo
Senior Member


Posts: 1111
Registered: 09-04


The latest screenshot reminds me of Half-Life 2 and STALKER.

I want to comment on the bathroom shot with the hanging bodies: it looks a little too clean. Have you considered adding some blood puddles and grime to that area? It would add an extra touch of realism to see blood pools underneath the bodies.

Otherwise, this is looking great. :)

Old Post 08-01-08 09:05 #
Snarboo is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Reinchard666
Green Marine


Posts: 30
Registered: 05-08


Ofcourse, I add more gore textures in this bathroom.
About Black Metal post - I made hydrants, canals and sewers - look this http://forum.drdteam.org/viewtopic....5a7fa719ad37c81
I add leafs on the ground, garbages, roadlines etc...

Last edited by Reinchard666 on 08-01-08 at 09:50

Old Post 08-01-08 09:39 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
GreyGhost
Forum Regular


Posts: 711
Registered: 01-08


If the specs posted in the ZDoom thread are any guide - I'll have to upgrade my PC to play this. Not that I'm complaining, my current setup's due for a major rebuild.

Old Post 08-01-08 11:50 #
GreyGhost is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
All times are GMT. The time now is 04:55. Post New Thread    Post A Reply
Pages (4): « 1 2 [3] 4 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Dawn of Reality - GZDooM big city map

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory