Butts
Forum Regular

Posts: 833
Registered: 07-07 |
it looks pretty good. time for me to nitpick!!! use high-poly monster models, replace those damn doom candles with medieval/castle looking ones, add more detail, lower the outside lighting and use more dynamic lights in good spots, don't use any original doom textures... in fact, i don't even think you should be using doom monsters at all, or any doom resources. get human zombie models. k now i have been the asshole of the thread. other than that, nice job keep it up, you are a great mapper etc. etc.
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