Reinchard666 Posted October 7, 2008 Now I have very important question. Becouse I want this game playable not only on my machine, I must destroy the idea of "one-big-city-map" and devide this on two maps hub. What do you guys think? Then, map will be very smaller, but most playable. I think on delete one very big streets with wagoons, and remove this location to another map. For more info about my fps problem, see this: http://forum.zdoom.org/viewtopic.php?f=3&t=19306 0 Share this post Link to post
GreyGhost Posted October 7, 2008 A multi-map hub would work better with the old hardware I can't afford to retire right now. Hope that doesn't put a major dent in the plans you have for this project. Remiel said:Big images . . bitch . . bitch . . bitch!At least they're not 48bit PNG's. Be thankful for small mercies. 0 Share this post Link to post
Patrick Posted October 7, 2008 Personally, I think you should leave it as is. If you want to release a lo-res version or one with the maps cut into multiple segments, you're not the first one to do this. Converted Doomer did this with Deus Vult 1. 0 Share this post Link to post
punnyone Posted October 7, 2008 It might help to release two versions of it. Just in case the full version lags terribly. For example, I couldn't play the massive hellish cathedral level in deus vult 2 as it lagged so bad that I felt as if I was watching a slide show. 0 Share this post Link to post
Reinchard666 Posted January 25, 2009 http://img132.imageshack.us/img132/280/78434943sh1.jpg http://img242.imageshack.us/img242/3739/28517922ve7.jpg Very slowly, but I still working on it. All .png textures are converted to .jpg, so I radically reduce size of wad. I think there's no visual difference. 0 Share this post Link to post
GreyGhost Posted January 25, 2009 It's good to see this map's still being worked on - some people were starting to fear the worst. 0 Share this post Link to post
Kyka Posted January 26, 2009 These screenies look great. They actually remind me a lot of Stalker. 0 Share this post Link to post
Reinchard666 Posted January 27, 2009 Another video, I don't know why this is so dark... http://pl.youtube.com/watch?v=Wd2wR9zsa2U 0 Share this post Link to post
Alter Posted January 27, 2009 Reinchard666 said:Another video, I don't know why this is so dark... http://pl.youtube.com/watch?v=Wd2wR9zsa2U Holy shit, actually this map reminds me of STALKER: Shadow of Chernobyl (not sure if you played it). This means it will be excellent and moody 0 Share this post Link to post
Jeremy Posted January 30, 2009 Wow dude, I just watch the video on youtube. Looks awesome! One of the best wads ive seen so far as far as realism goes. 0 Share this post Link to post
Lich Posted January 30, 2009 The screenshots and video look amazing! I'll keep my eyes on the newstuff chronicles for its release. 0 Share this post Link to post
Deeforce Posted January 30, 2009 Hey, I didn’t expect some progress on this! I really hope you don’t give up on this... 0 Share this post Link to post
zap610 Posted January 30, 2009 I am REALLY looking forward to this. I'm glad to see that you plan on working on this till the end! 0 Share this post Link to post
esselfortium Posted January 30, 2009 This is looking pretty neat, though I've got to say that a lot of the textures look incredibly flat: with Doom's simple lighting system and whatnot, it really takes some combination of detailed-looking textures and sector detail to make a map not look flat. A lot of your textures could really use some more....texture. Also, the shawn2-based switch in the last set of shots looks extremely out of place. (Also it's misaligned) 0 Share this post Link to post
Hellbent Posted March 4, 2009 Patrick Pineda said: http://img180.imageshack.us/img180/9908/39548303vo1.jpg http://img180.imageshack.us/img180/6662/51249498fv1.jpg http://img266.imageshack.us/img266/2434/36372274cm5.jpg http://img180.imageshack.us/img180/6739/75004748ks4.jpg Is that reflection dynamic??? You should definitely make this into a Racing game! It is such a nice town to tear around in a Porsche 911 Turbo. Wouldn't be too hard to modify the player's agility physics to make him behave more like ...ermm... a sports car. Has that ever been done? I always wanted to see Doom be made into a racing game. 0 Share this post Link to post
Steeveeo Posted March 4, 2009 Hellbent said:Is that reflection dynamic??? Yes, GZDoom feature. 0 Share this post Link to post
Reinchard666 Posted May 1, 2009 This project is still alive. Now I work with Azure Agony which work on models. 0 Share this post Link to post
Alter Posted May 1, 2009 Goddammit Reinchard, you're turning this project into an ANOTHER STALKER GAME O_O. except it takes in poland this time hahah, amazing man 0 Share this post Link to post
Craigs Posted May 1, 2009 If it weren't for the pistol, I'd have trouble believing that some of these shots are from a Doom map. :P 0 Share this post Link to post
Patrick Posted May 1, 2009 This map would be incredibly bad-ass if it were played with Zer0's badguns. I dont know if my poor little computer can handle all this stuff though, I may have to upgrade my computer. All these screenshots, are they all in one map? or are these multiple maps? 0 Share this post Link to post
Reinchard666 Posted May 2, 2009 Yes, all these screenshots are from one map. Thanks to all! 0 Share this post Link to post
printz Posted May 2, 2009 Craigs said:If it weren't for the pistol,And the UAC big door =) 0 Share this post Link to post
Clusterone Posted September 22, 2009 Is this project still alive? Becuase i would love to play it :) IT LOOKS AMAZING, if i do say so myself :) 0 Share this post Link to post
Kyka Posted September 22, 2009 Those screenies look awesome. And I loved Stalker too. One of my favorite games ever. Doom Stalker. A concept so cool it, well, it ummm. it's just cool. printz said:And the UAC big door =) Heh. I wouldn't have noticed it unless someone pointed it out. 0 Share this post Link to post
Doom64Marine Posted September 22, 2009 this map is pretty amazing. id like to see it become a multiplayer wad. 0 Share this post Link to post
Gendo Posted October 23, 2009 i'm glad to see this project still alive. keep up the good work :) 0 Share this post Link to post
Clusterone Posted October 23, 2009 Hey Reinchard if you need a beta tester i would be happy to test it out for you :D 0 Share this post Link to post
Reinchard666 Posted October 14, 2010 After a long time is slowly coming to the end. I decided to use several enemies from Realm667 Bestiary, and wonder how to do that, that nobody was to blame me. All textures have been converted from. png. to .jpg, some diminished. I lost a lot of time on creating a places that looks like they really do in my city. However, I had to abandon this idea and change some geometry to increase performance. There will be no plot-story as I previously planned. Map will be one great battle on the streets and in homes, but the action sometimes slow in some "haunted" locations with hellish and satanic theme, so it will not be a horror wad, but rather a wad with 10% of horror and 90% of bloodbath. 0 Share this post Link to post
Per-Scan Posted October 14, 2010 Still sounds good though the story element would've been cool. Maybe you could do an expanded version some time down the road? 0 Share this post Link to post