Kaiser
I ruin franchises

Posts: 2019
Registered: 08-00 |
Close. I am writing an engine from scratch. Well, sort of, its based on an old source port but just about everything got re-written.
The goal is to fully read all the contents from the actual rom. Unfortuently I ran into a snag where certain doom lumps are under a unique compressed format which I have yet to figure out. An iwad is already in place, but due to legal issues, etc, I am aiming to have the engine dump the rom contents into an iwad instead. The engine also has a chunk of the Project64 emulator to playback the music. Having the idea of using bulky mp3 wads is insane in my opinion..
Steve Searle said:
My idea for the wad was to release it now for the tc as it is, then wait for the remake to surface, and then port it over, probably adding the missing levels to the wad aswell.
I'll be more than happy to provide any support with the new engine once its done.
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