Jimmy91
rhymes with Midi91

Posts: 173
Registered: 04-06 |
I see where you're coming from, but a problem that I personally have with PI2 is that I don't know what areas are important and what areas aren't, and WHEN they are. If I have some indicator as to where I should go, WHEN I should, I wouldn't end up getting lost half as much as I do.
Like I said, the map markers shouldn't really give anything about their corresponding key area away, I would prefer them to still be vague (say only 2-3 markers per level, all looking much the same and spread out over quite a wide area of the map) to keep me guessing.
If anything, with markers on the map, the player is given more excitement and opportunity to explore, by that I mean he knows that there's more key areas to poke around and discover, and it's not just wandering around tens of similar-looking areas and hoping that there's some vital component around the corner.
Markers may also help with navigation around the huge areas. If I haven't remembered the location of an exit from one map to another (and it isn't showing on the automap), say, the exit from Gloam to Beached, I have one hell of a time trying to find it again. Every exit either looks the same, is hidden from my eyes or is inaccessible with the tools I have at the moment. When I can't get out of an area, I'm forced to look for an alternative route that i'm not even aware of - so I have no clue what to do next.
Besides, with the flexibility of markers, the player can turn them on or off anyway with a quick ACS command. And if you oppose the idea of having map markers on the automap then you should have a similar opinion for having key points marked by lines on it, similar to how Grove did it. Having arrows, pathways and notes denoting key areas on the map in a similar fashion to Grove is probably more likely to kill PI2's factor of exploration than having simple "pin" markers as I suggested.
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None of what I just said implies that I hate PI2 at all, it's a great WAD fully deserving of its Cacoward, but I do get frustrated when I'm hopelessly stuck and trying to find a way out that I'm not even aware of. My request to include map markers is merely to help out me and the rest of the players of PI2 that have no sense of direction. :P
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