Baron of Hell
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Death-Destiny
Forum Regular


Posts: 932
Registered: 12-07


That was a fun map, Dutch. The UV difficulty didn't give me any problems, but then I'm not the one to ask about the fairness of the difficulty in maps, since mine are much worse. =P Anyway, I managed to find all 6 secrets, but it took me forever to figure out what the last switch did (the Soulsphere secret) since I found the switch before walking down the hall, so I didn't realize anything was different >.<

Anyhow, cool map. I didn't notice anything wrong glitch-wise. Nice job!

Do you still plan to post the sketch?

Old Post 06-14-08 04:38 #
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herooftime1000
Junior Member


Posts: 140
Registered: 06-08


I've been waiting for a new map and I bet you are wondering what happened when I played it. Here we go!

After pistoling the many imps and grabbing the shotgun from the dead zombie, I went to the next room and pushed the button. What a surprise, monsters everywhere. I rushed out and with my chaingun snipery took down the Hell knights. I got the super shotgun and, again, I was surrounded. Thankfully, it was just a horde of imps. I took out the shotgun to conserve ammo and fought the Baron on the pillar. After I pressed the shiny button, a lot of different enemies started to appear, I did what any smart player would do. I hauled ass outta there. I accidentally fell in the small ditch and made my way to the plasma gun, the weapon that makes me say "oh, hell yes.") I shoot all the punks and saw the many enemies outside and started to trek softly. I was scared to go in the pool thinking it was lava, but it was only blood. (or Cherry Kool-aid. Your choice.) Fighting my way to the blue key, grabbing the rocket and fighting my way back to the blue door was a daunting task, but I thought to myself, "Cheer up, it can only get worse from here, be thankful." I found the red key, I heard the sound of corpses becoming one piece again. "Oh great, An arch-vile."

I welcomed the fact the arch-vile was reviving the chain gunners, it means more ammo for me. The first map had me scouring up spare ammo and this map was no different. After opening the small red bar, I did a little run around with the spiders. I was soon standing face to face with the yellow key. I was smart to save before grabbing it because I don't mind telling you that I did this all with one life. I ran like a sissy to the teleporter from the monsters that appeared out of hell's ass and found myself safe for now. I looked out the inverted cross window and my heart skipped a beat. Cacodemons and elementals everywhere. I wasn't going out there anytime soon. I fought the fatsos and heard the footsteps of a cyberdemon. I was really nervous so I pulled out my plasma gun. Good thing, too, because I was ready for the specters that came outta nowhere. After pushing the shiny button and fighting the never ending swarm of souls, I wondered how to get back up. The shining arrow pointed the way out. Classy.

After I got out, I found myself killing the Cacos and pains I neglected to kill before wasting a lot of good ammo...

There it is! Across the pit of blood! The exit! YES! Salvation, here I co- HOLY CRAP!!!!

That bloody cyberdemon finally came into play and nearly killed me. I had very little ammo so I couldn't face it so lured it away from the exit, circled around it and kissed that level good bye!

You certainly know to make one wary. I always am more cautious when I'm playing your maps. Granted, I am NOT an expert like Death-Destiny
but it still was very fun for me.

4.8 out of 5

I humbly await more maps from you. You are a very cool er..."Mappist." Yeah, that's it.

Old Post 06-14-08 08:34 #
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dutch devil
Forum Staple


Posts: 2324
Registered: 05-04


@DD Yes see below.Not everything in the drawing made it into the map, like that square room in the lower left corner.And some parts I tried to make exactly the same as on the drawing, but I removed it later on cause it wasn't all that good.

@Herooftime thanks again for that review I liked reading it, looks like you had alot of fun and thats nice to know :)

http://img101.imageshack.us/img101/3725/map02fx5.th.png
http://img402.imageshack.us/img402/1313/map02hh3.th.jpg

Old Post 06-14-08 14:49 #
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Tango
Forum Regular


Posts: 745
Registered: 04-06


Haha, wow, your drawing is pretty darn neat and clean. How much time do those take you?

Old Post 06-14-08 23:48 #
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dutch devil
Forum Staple


Posts: 2324
Registered: 05-04


I don't know I made them over ten years ago, an couple of hours I think.

Old Post 06-15-08 16:27 #
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Kyka
needs to LURK MORE


Posts: 505
Registered: 06-08


Ok. First off I wanna say that I thoroughly enjoyed this wad (blodboil). Simple layout, effective design, open and well layered. Dont ask me why, but it was just a satisfying level to play through.
Some tough skirmishes, some nice (if predictable) traps too.

The only criticism I want to make, is to perhaps consider removing the secret megasphere from the level. Finding that megasphere completely changed the dynamic for me. Before finding it, the level was a tough contest, struggling to keep up my health and conserve my ammo to survive the firefights that I was in. But once I found the megasphere, the level became too easy, became me just killing packs of monsters with relative ease.

I thought that the cyberdemon and the BFG were unnecessary, especially on a level that had such an "early" level feel to it. Having the final boss and the final weapon just didnt feel right to me. Imps, former humans, skeletons, demons, mancubus, cacos, arch viles, etc, these monsters worked perfectly.

These are small things though. The design of this level is its strength. Good layout, good fighting. Keep up the good work... I look forward to seeing more maps from you. :)

Old Post 06-26-08 13:47 #
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