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jplstatic
Mini-Member


Posts: 54
Registered: 03-05


i've had a lot of ideas and now use graph paper again. i have a LOT of levels made before those first ones (done for siblings-mentally handicapped-plus i was just learning) and the loki puzzle crap. i tended to put a lot into making constant railroad tracks until it got old. i'm glad doom 3 made use of railroads. anyways i didn't put much detail in because i was doing a lot of levels and somehow managing to do well in school plus carry on a crappy black lipstick band that eventually turned into just me putting it all together myself where i could be normal. uhh... i'll do some sweet ass detailing though for i have ideas. i didn't even use graph paper or planning at all when i did loki i just pooped it together while a lot of other stuff was going on to show off to the mansonite friends i used to allow in my house when i didn't know any better. i am kind of dabbling with the idea of a sun level. surely the plot of this nonattached level can be modified to where the sun won't melt it. lava walls, lava floors. slopes into the fire for hidden treasure. and the tunnel downward to the core. sunspots is the name. end of transmission. girlfriend arrival.

Old Post 06-25-08 20:01 #
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jplstatic
Mini-Member


Posts: 54
Registered: 03-05


so is it against the rules to have a secret room with framed porn and have mp3 music singing songs about whats going on only have a bit of cussing and dark humor here and there?

Old Post 07-03-08 00:17 #
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myk
patron mod of ugly ducklings and black sheep


Posts: 10237
Registered: 04-02



jplstatic said:
so is it against the rules to have a secret room with framed porn and have mp3 music singing songs about whats going on only have a bit of cussing and dark humor here and there?
No, but the WAD may end up in the X-rated directory if uploaded to the idgames archive.

Old Post 07-03-08 00:31 #
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kaiser_wilhelm
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Posts: 66
Registered: 02-07


I know I am beating a dead horse to all you other doom world posters but: After checking out your .wad I COULD see that you had some artistic direction going on. I did enjoy how some of the monsters looked and some parts of the textures seemed somewhat thought out. However, you're saying you have no scripting knowledge. Scripters of the caliber you need are hard to come by.

I can see that you would possibly make a good art director for a wad. I know that you want to challenge yourself and your team to make an awesome megawad and realize your story. But why not challenge yourself and perhaps one or two others to make a really damn good single map. I've noticed that you have a lot of energy, but its all spread out. the thing is your ideas are very very spread out and you should be focused into one product. Why not concentrate all your strong creative energy into something really focused and fun. You might not create exactly 100% what you've got in your head but at least part of that dream would be an awesome reality.

Concentrate all your energy on that with a few of your existing resources and some of your new ideas. For example: your mine car idea is suuuuuper hard to do or at least takes a damn long time to do and may or may not look good. But, you could make an IMP Riding a mine car that when you shoot the mine car the Imp jumps out and attacks. That's totally doable and quite unique.

You can post the progress of your map on doom world and then people will see whats up and join in a little bit in small bites. If something goes on for as long as you want it to do it gets really unfocused and starts to really be not as good. Look at prey, if they h ad completed it in time it would have been awesome but it got so delayed so much it had lost its bluster. If they had incorperated even a few of their ideas it would have at least been thought of as a good game, but it was postponed beyond its time.

Old Post 07-03-08 03:46 #
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jplstatic
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Posts: 54
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you are the man and i thank you for this. this is what i've wanted all along. someone to listen to my cries *sniff*

Old Post 07-03-08 12:04 #
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jplstatic
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Posts: 54
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i still didn't hit post hell and i'm confused.
i even talked about what medication i'm on proving i'm crazy.
lookey what i did! i even made news that doesn't exist yet so its not approved by myself yet. i will work on figuring out how to add panels to this software somehow, probably a FAQ of course, since there's no help on it, and setting up a section for the game "Visions" and some "Chaospectrum" fun. Why I named the site after a sublevel of the larger game I don't know, other than it will probably be its own miniseries that keeps going in the /newstuff folder because I have a feeling designing Chaospectrum levels will be possibly the funnest mapping I'll ever do and I can't wait to get some contributing fans along the way (prays and prays)


http://jerrysdoom.freehostia.com/php-fusion/

Old Post 07-05-08 12:09 #
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kaiser_wilhelm
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Posts: 66
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That's good but, we all know you can make a website ;). now lets see you make some mock up levels in doom builder, send it to my email.

Old Post 07-07-08 21:18 #
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jplstatic
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my icon's sexier btw

Old Post 07-09-08 23:16 #
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jplstatic
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sorry for the very long posts. i tend to get carried away online but this is a vast community and not just some random bbs, plus who the hell would want to read all of that.

well i've discovered a way to script. i keep killing my levels however so i have to write down all of the scripts i want, reopen the map in zeth under dosbox, mark the lines and save the wad, never to be edited again in doom builder unfortunately after that point, and then open up in slumped to enter the scripts. zeth won't edit scripts like it says no matter what i try, so i must swiss army knife it.

i have now a vast level that serves no purpose other than to link to about 60 others. nightmares of loki (hahahahahah sucks to be you!) will be refinished, much less levels, maybe about 20, that had good
architectural setups in the beginning, and all textures will be refinished, and then real music will be added, GOOD original music, and shared with Loki's realm, the second game.) anyways I CAN script and am working on for now doing a different game, loki's realm. possibly switching the main boss's name at least for this release to avoid tears of sucking so much -GM lol

Old Post 08-11-08 00:12 #
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ellmo
Custom Title


Posts: 1195
Registered: 04-03



jplstatic said:
well i've discovered a way to script. i keep killing my levels however so i have to write down all of the scripts i want, reopen the map in zeth under dosbox, mark the lines and save the wad, never to be edited again in doom builder unfortunately after that point, and then open up in slumped to enter the scripts.?

Omg. From what you've written I presume DoomBuilder is working for you before you edit in zeth... well, why don't you use DB all the way?

zeth won't edit scripts like it says no matter what i try, so i must swiss army knife it.
Zeth does not have any integral scripting program/compiler, you'd have to download one, and set path to it in zeth's cfgs.

Old Post 08-11-08 01:11 #
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jplstatic
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Omg. From what you've written I presume DoomBuilder is working for you before you edit in zeth... well, why don't you use DB all the way?

-- if the map has a behavior script within it, db scrambles the level all to hell and if this does not happen the first time opening, saving it after any changes WILL scramble it for sure. So i have to wait for the scripting until the level is fully complete.

Zeth does not have any integral scripting program/compiler, you'd have to download one, and set path to it in zeth's cfgs.

-- yeah I read through everything and set it to run the dos version of ACS like it said, but when I go to edit the script, which usually opens in DOS edit, I can edit the script just fine, but after saving it, I get three or four bad command or filenames, command cannot be executed, bad argument, whatever the case it repeatedly asks if i would like to run this again, and again, and again, and no dice.

Old Post 08-11-08 05:02 #
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Kirby
Member


Posts: 501
Registered: 10-04


If the behavior lump is a problem, then use XWE to open the wad and copy the scripts. Then, delete the script lump, create a new one in Doom Builder and then paste the code you have. From there on it should be smooth sailing and you won't need to run a seperate compiler since DB has one that will do it for you.

Old Post 08-13-08 01:37 #
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esselfortium
Senior Member


Posts: 1627
Registered: 01-02


I think I know the problem.

Doom Builder uses the BEHAVIOR lump's presence to determine that the map is in Hexen format, not Doom format. When a Doom-format map is read as a Hexen map, or vice versa, you'll end up with it looking like a horrible scramble of random lines.

You can avoid this problem by converting the map to the ZDoom (Doom in Hexen Format) cfg. This doesn't require you to have Hexen or anything like that, it's just using the format.

One way of doing this is just to open up two copies of Doom Builder, open your map in one of them, and create a new map in ZDoom in Hexen Format, then copy and paste all the lines and things from one to the other. You'll have to set up all of the line triggers and sector types again, as they're completely different in Hexen format.

I think there might actually be some sort of conversion program that does this for you, but I don't know where to find it. "zwadconv.exe" or something like that? Someone else probably knows where you can get it.

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Old Post 08-13-08 01:42 #
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Kirby
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esselfortium said:
I think there might actually be some sort of conversion program that does this for you, but I don't know where to find it. "zwadconv.exe" or something like that? Someone else probably knows where you can get it.


On the ZDoom download's page you can find this editing pack which has zwadconv.exe

Just follow le instrucciones and you should be good

Old Post 08-13-08 02:56 #
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