printz
CRAZY DOOM ZEALOT
Posts: 1791
Registered: 06-06 |
KennyJC said:
P.S. Does anyone know how I can make it so that sliding doors require a key to activate? I can't find any info on how to make a polyobj door require a key.
What port for? ZDoom or Eternity?
If ZDoom, I'd highly advise for slopes. Quake has slopes. If it's another port, with 3d capabilities, I'd advise for such too, as Quake has multi-storeys pretty much everywhere.
I'm pretty sure the texture purists will protest against this wad. There's so little contrast there. I'd quickly avoid the midi background music and replace it with ambience -- not sounds copied from Quake, though, but some new ones.
@esselfortium: I think that by KennyJC's rules, you just didn't win.
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