BilboHicks
Mini-Member
Posts: 56
Registered: 11-07 |
@JohnnyRancid: Yes, just rename the 'skins' sub-dir to something else and it will get rid off all the custom content. If you want to keep the voice, just move the sd-artifacts and sdmonsters1.4 wads out of skins.
I imagined that some people would not like the custom content so I catered for that. I actually made the custom monsters easier in this version (lower HPs, closer to normal doom monsters) since I found it too hard even with the powerups etc.., but maybe I just suck.
Yes, I think that competitive co-op is where the most fun is (though trying to beat a hi score can be fun too in SP). Which is the main reason I made the mod, for friends and I to play together. For instance, in co-op, only the first player to get to a certain key, or to open a certain key-door, or to get to the exit will score the bonus points. Exploding a barrel even gives 5 points.
@Csonicgo & JohnnyRancid:
This is a source code port from gzdoom 1.029, so its more than just a pk3/wad mod. But if you have access to the skulltag source and can get it working with that, that would be awesome.
I initially wanted to build it with skulltag, but they don't release their source code unfortunately. Its understandable in a way, even though I'm pro open source.
EDIT: @Csonicgo: btw, this *is* Zdoom, it was built with gzdoom 1.0.29 and is exactly the same except for the points system & points HUD, if you play w.o. the 'skins' directory.
EDIT2: *IMPORTANT* If you choose not to use custom content at all, make sure that you change 'sd_artifacts=true' to 'sd_artifacts=false' in the zdoom-<yourusername>.ini file. Its possible to only have custom powerups (sd-artifacts.wad) or
only have custom monsters (sdmonsters1.4.wad). If you don't want custom powerups, you must also set 'sd_artificats=false'
Last edited by BilboHicks on 06-25-08 at 22:50
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