Kyka
needs to LURK MORE

Posts: 505
Registered: 06-08 |
Ok... I played through that level. Once carefully, and once again with IDFA on just to check details and stuff.
First off, I really liked the layout. This level has the potential to be a great great level. The idea and the theme are really good, the map and the layout. It is a really good start.
Some little things to fix up:
1] the teleporter in the second room only works on two of its four sides. This is only a small thing, but because I ran over one of the sides that wasnt a teleporter, it meant I wandered around for a bit trying to find out where to go next.
2]The pit with the green lava and the platform in the middle. I fell in it and couldnt get out. Either provide a way out, or kill me for being silly enough to fall in. :)
3]The stairs that led up to the baron and the rocket launcher and (I think) the red key... you gotta align those textures on the outside of those stairs. In a few other places too, textures were misaligned.
4]Big no no. Many doors textures were too wide for the width of the doorway. Doom has doors that are 64 units wide rather than using half of a 128 wide door. It looks not good.
5] This is not critical, but it is one of my pet hates when I do not get warned when I am about to exit a level. Put an exit sign there or something.
6] monster placement. It just felt a little like there were monsters everywhere. There didnt seem to be much reason or purpose to the monster placement.
Armor, health and ammo placement and balance I thought was good overall. Not too much and not too little. Nice.
There were a lot of textures missing, but you said that, so thats cool.
Overall, I like the level.... It just needs to take care of all the little things, real attention to detail. Be especially careful with your texture choice. You gotta be real careful if you are going to mix grey areas with brown or green areas. Pick a theme and stick to it. these things will really add to your level. Great level, Great layout, good balance of monsters and ammo and health, but the level overall feels unfinished (as indeed it is). Add a little more detail, fix up those little things, work to make the level into an "experience" rather than a series of monster fights, and this level will come out something special.
Hope that helps... good luck :)
Last edited by Kyka on 07-02-08 at 05:46
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