Sarge
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Random generated map idea challenge
Pages (3): « 1 2 [3]  
Author
All times are GMT. The time now is 00:13. Post New Thread    Post A Reply
Mik57
Junior Member


Posts: 194
Registered: 03-08


Well, I was thinking maybe they could be slightly refined before they are used as ideas. Something that has nothing but destroying crates will obviously be rejected, but something where you destroy a machine or a giant computer might kind of make sense. Or where you destroy a generator to make an electronic barrier fall, or something like that. Maybe there is a way to destroy demon gateways. I already made a map where you press a button to destroy a room full of lost UAC machines. (which has 4 downloads btw. WOO!)

Plus, they should have at least 4 objectives, not just 1. A small warehouse with 3 demons in it sounds more like a job for the ghost busters than the doom guy. And if its forgotten, whats the danger? just let the demons live in peace. :P

Old Post 07-11-08 01:50 #
Mik57 is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Death-Destiny
Forum Regular


Posts: 932
Registered: 12-07



Mik57 said:
A small warehouse with 3 demons in it sounds more like a job for the ghost busters than the doom guy. And if its forgotten, whats the danger? just let the demons live in peace. :P

Never!!! Demons Exterminated. =P
http://img525.imageshack.us/img525/3550/screenshotdoom200807102dg5.png

Old Post 07-11-08 02:38 #
Death-Destiny is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Mik57
Junior Member


Posts: 194
Registered: 03-08


Death-destiny, wtf? where do you keep getting these pictures? :P

Do you have a pic of two icons of sin having tea time with some marines?

Old Post 07-11-08 03:17 #
Mik57 is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
StupidBunny
Member


Posts: 303
Registered: 09-07


Here you go. Why? Because I can.

http://i91.photobucket.com/albums/k284/KeegTech/iconteaparty.png

Old Post 07-11-08 06:48 #
StupidBunny is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
GreyGhost
Senior Member


Posts: 1067
Registered: 01-08



Mik57 said:
Death-destiny, wtf? where do you keep getting these pictures? :P

You're forgetting how fast D-D can map. He tosses them together and does screenshots with one hand while typing reply posts with the other. :P

Old Post 07-11-08 12:47 #
GreyGhost is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
JohnnyRancid
Forum Regular


Posts: 798
Registered: 08-07


What were the guys who made the map idea generator thinking by including a bunch of destroying crates and generators as part of the map ideas? I have yet to play many maps where you tend to destroy anything other than monsters and barrels. The only real way I can imagine destroying crates and machines is a Gunfire actvated switch that lowers all sectors of the machine and crates the the lowest floor. Which looks really lame.

Old Post 07-12-08 04:19 #
JohnnyRancid is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Mik57
Junior Member


Posts: 194
Registered: 03-08


Wow, that has to be the most awesomeist thing I have ever seen.

Old Post 07-12-08 09:58 #
Mik57 is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 1379
Registered: 10-05



JohnnyRancid said:
What were the guys who made the map idea generator thinking by including a bunch of destroying crates and generators as part of the map ideas? I have yet to play many maps where you tend to destroy anything other than monsters and barrels. The only real way I can imagine destroying crates and machines is a Gunfire actvated switch that lowers all sectors of the machine and crates the the lowest floor. Which looks really lame.


Yeah, exactly. While most of those objectives could be implemented very well in at least one Doom engine, they're just plain inappropriate for anything but the most complex Doom projects. When you're speedmapping or making a more traditional mapset, you won't want to have to find hackish workarounds like that for everything.

Old Post 07-12-08 19:14 #
Creaphis is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
pcorf
Member


Posts: 338
Registered: 06-05


I think this idea generator (http://www.wadsinprogress.info/?a=mapgen) is hilarious, the "lost UAC machine" just makes me laugh. But I decided to build a level based on this insane idea generator. It certinaly won't get you that far because of the way it explains its ideas. So I've decided not to upload this map to the archives because I made my promise that I will never upload another jokewad or anthing not serious again. So its on my WOS site. Here are the ideas below and I went ahead and made it.

* Build a small twisted church map.
* The player has to find a plasma gun.
* kill a few Pain Elementals which guard a lost UAC machine.
* kill three Hellknights.
* destroy two crates.
* find a plasma gun which is hidden behind three big computer.
* find a BFG9k which is hidden behind some lost UAC machine.
* kill a lot Commandos and kill ridiculous numbers of Barons of Hell
which guard a demon gateway.

I think the "destroy two crates" was the funniest thing out of the list. And yes, you can destroy the two crates by shooting them.

You can download the map at: http://www.geocities.com/whispersofsatan/l_uac_m.zip

http://www.geocities.com/whispersofsatan/l_uac_m.txt

Not 100% sure if the link works. I had another post on here a short time ago and I changed it to DELETE POST because the link wouldn't work but instead it ends up in POST HELL. Ahh well :D

Last edited by pcorf on 07-18-08 at 09:51

Old Post 07-18-08 09:38 #
pcorf is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
sargebaldy
not arioch


Posts: 3608
Registered: 09-02


That was the worst theme ever, but at least I warned everyone in advance.

Old Post 07-18-08 11:33 #
sargebaldy is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
pcorf
Member


Posts: 338
Registered: 06-05



sargebaldy said:
That was the worst theme ever, but at least I warned everyone in advance.


Haha, I can agree with you.

Old Post 07-18-08 11:44 #
pcorf is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
printz
CRAZY DOOM ZEALOT


Posts: 1791
Registered: 06-06



JohnnyRancid said:
The only real way I can imagine destroying crates and machines is a Gunfire actvated switch that lowers all sectors of the machine and crates the the lowest floor. Which looks really lame.
Or use a scripted sequence.

__________________
"Bow down before the one you serve,
You're going to get what you deserve!"

Old Post 07-18-08 12:46 #
printz is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Ajapted
Forum Regular


Posts: 745
Registered: 04-02



printz said:
Or use a scripted sequence.

DOOM does not support scripts.

Old Post 07-18-08 13:19 #
Ajapted is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Death-Destiny
Forum Regular


Posts: 932
Registered: 12-07


Quite the contrary, there are vanilla methods of scripting (I believe I tried it once), but they are very hackish and prone to working incorrectly every now and then. I think KDiKDiZD will use several such instances of this vanilla scripting if they can be made to work consistantly.

Old Post 07-18-08 14:51 #
Death-Destiny is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
printz
CRAZY DOOM ZEALOT


Posts: 1791
Registered: 06-06



Ajapted said:

DOOM does not support scripts.

Yeah, but for the new Doomers it's tempting to use ZDoom standardly. :) Add the likely inspiration from Quake 2-like shooters. Now they'll find the destruction of crates and UAC machines as normal map gimmicks.

__________________
"Bow down before the one you serve,
You're going to get what you deserve!"

Old Post 07-18-08 14:54 #
printz is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Spertz
Warming Up


Posts: 24
Registered: 06-08


@PCorf

I played the map nice work fighting all the barons at once in that little computer maze was nuts.

Old Post 07-19-08 21:04 #
Spertz is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
pcorf
Member


Posts: 338
Registered: 06-05



Spertz said:
@PCorf

I played the map nice work fighting all the barons at once in that little computer maze was nuts.



You would expect ridiculous numbers of Barons of Hell guarding the Demon Gateway. I just go outside, race to the invulrneablity sphere and BFG em all. It takes about 7 or 8 BFG shots to get red of the ridiculous number of Barons of Hell.

Old Post 07-20-08 04:28 #
pcorf is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Spertz
Warming Up


Posts: 24
Registered: 06-08


Well damn :0 I went out and then right back in not even noticing the invulnerability it would have been alot quicker and easier that way :)

Old Post 07-20-08 04:42 #
Spertz is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Spertz
Warming Up


Posts: 24
Registered: 06-08


I noticed it on my way to the exit after killing the barons without it.

Old Post 07-20-08 04:46 #
Spertz is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
All times are GMT. The time now is 00:13. Post New Thread    Post A Reply
Pages (3): « 1 2 [3]  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Random generated map idea challenge

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory