Mechadon
Senior Member

Posts: 1753
Registered: 12-06 |
Alright, I think I've spent a good bit of play time to go ahead and report what I've found. I read through all of the documents to try and make sure I wouldn't report anything that isn't already known...but please forgive me if I did anyways.
- Everything was doing great until I finished Map02 and warped to Map03. As soon as the map loaded, everything started lagging quite a bit. I was able to save the game, exit out, and then start it back up and load the game...and the map played just fine after that. The same thing happened when I transitioned from Map19->Map20. I bet that since it happens in those two scenarios for me, it's bound to happen in other ways as well. I'll keep messing around with this to see if I can find a pattern or something.
- In Map32 (Hectic I believe, I can't remember if that's the right map number or not), once you get all three keys and head to the exit...trying to get past the yellow key pillars causes the game to crash. You can get past the red and blue pillars just fine, but once you try to press use on the yellows ones, the sound will play but the game freezes for a second and then it crashes.
- I can't seem to get any of the console commands to work. I tried god and unbindall but they didn't seem to do anything (perhaps I'm just an idiot and I'm missing something here). exitlevel worked fine though (/me shrugs)...I'll have to try the rest of them.
- I noticed that some of the game messages are cut off. Actually the only one I noticed off-hand was when you picked up the artifact in Map31. So I assume anything with that length of message will also be cut off like that.
- Although it was a little weird trying to setup custom controls (I'm too used to ZDoom I guess :p), I noticed that the weapon binds didn't have a value set, at least not according to the game. I can still switch weapons just fine, but the Unmaker isn't defaulted a bind. So I set it to '0' and kept playing. When I restarted, it didn't save the bind so I had to go in and manually set it again. According to the actions.config, it's supposed to be binded to slot 8?
- Something else that might be nice to have is the ability to remove a bind from an action while configuring it through the options menu...like you can in ZDoom by pressing the backspace key. Also, it's really hard to see anything in the menu that is using the smallfont if your navigating it while on the main menu because the credits and such kinda obscure everything. I guess this is more of a personal request or something, not all that important :p
- I don't remember the Chaingun being that bad-ass. Erm, sorry...that's more of a comment I guess :/
I was very surprised at how awesome everything looked. The TC is one thing with the fancy dynamic lighting and such, but the way the colored walls and glowing, etc looked...I was in heaven :D. I'm going to keep testing this to see if I can find anything else worth mentioning. I'm also really looking forward to making some maps for this once you finish up that DoomBuilder thingy your working on for this (you are still working on it, right?)
*edit*
Oh I almost forgot to ask...is there a console command or a cheat which can give the player all of the Unmaker artifacts? I remember there was one for the TC, but I can't remember it for the life of me.
*edit2*
Ok, I've got a little more info pertaining to the massive lag when you switch to certain levels. I went from Map19->Map20 and the same thing happened...so I used the 'exitlevel' command to go to the next map and the lag still persisted in the following maps. I did this all the way to Map25 and it wouldn't go away. However using the launcher, I warped directly to Map20 and it played as smooth as silk. So maybe after X number of maps it happens?
*edit3*
Argh...so I almost finished playing all the way through Map20 when the heavy lag starting hitting me again (this is a game I started through the launcher where I warped directly to Map20). So it's looking more like this lag starts to happen after playing for so long. Or it could be totally random, I still can't make a very definitive conclusion to it.
Last edited by Mechadon on 07-10-08 at 08:13
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