Kaiser
Doom64 Guru

Posts: 2279
Registered: 08-00 |
Haloless0320 said:
I've got a question.I'm not trying to be an asshole and if I come across as one I'm sorry but didn't someone already make an exact clone of Doom 64 called Absolution for Doomsday?Just curious,whats different on this one Kaiser?
When I did the TC, I had to re-create the maps by tracing over screenshots of automaps in Deepsea, then I had to guess estimate texture offsets and texture placements. There are a good number of areas that is NOT identical to the original. Everything in Doom64 EX is straight out of the original game, no re-creations, no gimmicks. I want to make this as close as possible to the original and with the little experience I had with programming and with what I could do with Doomsday 6 years ago, I just could not achieve what I was hoping for.
There are also a lot of minor (probably un-noticable) gameplay changes in Doom64 that varied from the original game, such as enemy behavior, game loop stuff etc.
Visuals were the biggest complaint I had with the TC, because I was basically forcing a source port (Doomsday) to do things that it was never intended to do (fire skies, lighting, force hi-res sprites, force hud size etc).
The whole goal of Doom64 EX is to completly satisfy myself and others who want to completly experience Doom64 'as is' if it were to be officially ported to the PC. Another main reason is to let modders experience customizing Doom64 without feeling that they are just modifying a 'TC' but to feel that they're modifying the actual game itself. Creating custom levels for the TC isn't exactly user friendly.
|