psyren
Junior Member
Posts: 141
Registered: 01-04 |
Windows XP SP2
AMD Sempron 2800+ (1.5Ghz)
1GB RAM
ATI Radeon 9200 video card (DX 9c)
Running EX in 640x480
Higher resolutions make the menu fonts smooth out a little bit, but I think only OpenGL is going to take care of the jagged transparent texture edges.
Yes, well I cursed those Midway guys many times playing map 06 on the console, but then it was only that dang rising/falling platform that gave me trouble. 10-12 times trying and I'd eventually get where I wanted to be (and thinking, "Dipshits! This is DOOM! Not Super friggin Mario Bros!")
I had the same trouble in Absolution, but never had any problems getting past the 3 switches/floor lifts until playing EX. I could always go click, click, click, but now it makes me wait for one to finish doing it's thing before I can click the next switch, and the last one falls before I can get across.
Your prolly right and I just need to set mouse button 2 to 'run' instead of jump (and learn how to use it!) I only ever went to the bother of enabling features and jumping to get through that damned level 06. I think I even wrote in the walkthrough that jumping will get you into far more trouble than it will ever get you out of.
Seems you can't jump as high to grab keys off platforms, so it isn't even as useful for cheating as it was in Absolution. (There are a few places where he should block jumping though, like the low wall to the Left at the start of map02, where I can hop over to the exit switch and finish the level in 5 seconds)
I'm all for adding monster infighting to the features menu then. I'm sure you are quite right that it was an option developers could turn on or off for any map. I'd like to be able to do so. {request hint!} :)
And no. I love Project 64 for a dozen other games, but Doom64 is not one of them, and I won't be entering the code to check out level 17 or any other. There is just no way to configure any plugin to be as smooth controlling as EX is
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