Death-Destiny
Forum Regular

Posts: 932
Registered: 12-07 |
I'd prefer for authors to make up their own minds about what they want to make. If you really like what your making, then prove it to the rest of us. Show us how incredible you think the theme of your map is.
Whenever I make a map, I always just pick out some (literally) random texture scheme and try my best to make it look good (and, surprisingly, this is not hard to do!) Then, I fill the map with my favorite enemies, my favorite trap setups, and what-have-you. I try to make a map that I know I'd love. If I love my own map, then there will be other people like me who also love it.
You can't please everyone. I know I like bizarrely textured, non-techbase maps full of Cybs, Archies, and Pain Elementals with a generous supply of ammo to kill them with. Therefore, it is most rewarding to me to make the style of map that I love and people with similar tastes will love. If I make a conventionally textured techbase with a bunch of zombies... well, I'm not picky, so I'd probably enjoy that too, but I wouldn't feel like I'm mapping out of my own imagination, but rather just to make a map that "fits in", so to speak, and it wouldn't feel very rewarding.
My favorite maps have always been the divergent ones. From the CCs, my favorite maps were, in no particular order, "The Mucus Flow", "The Citadel at the Edge of Eternity", "For We are Many", "Fate in Blood" and "Sodding Death." I probably like all these maps for doing something unique with the texturing, architecture, or gameplay. The authors of these maps proved the worth of their vision, and that's what being a mapper is about, IMO, as opposed to trying to make a map that is "in demand".
On a side note, I'm surprised Enjay gave such a brief response, considering how he normally gets going on mapping philosophy. ;-)
Last edited by Death-Destiny on 07-31-08 at 17:40
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