Steeveeo
Forum Regular

Posts: 995
Registered: 09-06 |
Vegeta said:
I honestly hope he doesn't use this as it caused extreme lag on my computer, both in software and GL mode. And I bet Dawn of Reality alone will cause a lot of lag.
There's are some other true raining effects that cause no lag, yet I think DoD would look better without any rain, lag or not. The map itself is what makes it interesting, adding gimmicks could kinda ruin it IMO.
Well one, this thread isnt about DoR, and two, the light drizzle really caused that much lag? I guess it's just because the area was too big to have that much rain, smaller areas (like tight outdoor corridors on a mostly indoor map, or an outdoor area outside the window) should work a lot better against the lag (unless the mapper puts a delay of 1-3 with 30 mapspots in one area).
If the rain causes that much lag, just go into the script and kill it or limit it (comment it out or extend the delays).
I know for a fact that the rain effect itself is not new, I've seen it done in different maps, but the visible lightning was the major effect showoff of the map (hopefully).
EDIT: Heh, I just turned the delays from 15,30 to 1,3 on my end (not uploaded version), man I dont even think a Core 2 Quad Extreme could run THAT smoothly :P
But anyway, if 15,30 is too laggy, set to something like 30,60 and see if it helps.
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