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8thmonth
Warming Up


Posts: 23
Registered: 07-08


michalt441 is working on a mod of CSS for doom, and he asked me to help out. It's about %98 finished.

http://www.youtube.com/watch?v=-OY0rj7vNVs

..Oh and I know THIS part is in the wrong section, but does anyone know how to bind a key to zoom in the view, shoot the BFG, and return the view to normal, all in one button?

Thanks.

-edit.

I posted a link without the author's OK, and he's asked me to remove it until the game is ready.

Last edited by 8thmonth on 08-03-08 at 01:13

Old Post 08-01-08 23:25 #
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Snarboo
Senior Member


Posts: 1154
Registered: 09-04


I don't understand the point of using model rips if your weapons have virtually no animation. Most of them look like cardboard cut-outs. Have you thought about editing the sprites to better fit Doom's palette and look?

Old Post 08-02-08 00:10 #
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8thmonth
Warming Up


Posts: 23
Registered: 07-08


Yes...I've noticed that. All the weapon animations are from single screen shots. Normally, I rip a model from the original game, and use a model viewer to pose them to convert to graphics. However, I don't have this game, so I'm just using screen shots, which don't have all the frames.

You're right...It would look a lot better if I did it the right way.

It needs a lot of work to be perfect. The s-shotgun as a ak47 isn't a great fit either. :P


Oh well.

Old Post 08-02-08 00:23 #
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Jodwin
Member


Posts: 592
Registered: 02-05


So tell me, how many of these things are there already?

Old Post 08-02-08 01:06 #
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8thmonth
Warming Up


Posts: 23
Registered: 07-08


..Far too many! :P

No, just 2 or 3 that I'm aware of. Not including mods of Half Life, the original game.

Hitch your wagon to a star.

Old Post 08-02-08 01:26 #
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Tamashii
Mini-Member


Posts: 56
Registered: 11-07


weapons don't have clip reload :/

Old Post 08-02-08 01:51 #
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RiffRaff1138
Green Marine


Posts: 41
Registered: 09-06


http://i4.photobucket.com/albums/y123/riffraff1138/Picardfacepalm.jpg

Old Post 08-02-08 03:03 #
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Captain Red
Pants


Posts: 4585
Registered: 06-01


Dose it include a simulated chat box that calls you a camping jew nigger faggot every time you stand still for a fraction of a second?

Old Post 08-02-08 03:12 #
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8thmonth
Warming Up


Posts: 23
Registered: 07-08


I must say...Those are the 2 strangest responses I've ever seen to a forum post.
For the first...Get that man an aspirin!

And the second...No comment.

But, as long as I'm here, I've seen a mod or two that reloads weapons, so I might include that, but this is someone else's project. I've already gone past what I was suppose to do, and replaced just about every piece of artwork.

He's coming back from vacation in September.

I'll know then how far this'll go.

Old Post 08-02-08 03:29 #
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MasterOFDeath
Member


Posts: 531
Registered: 03-04



Captain Red said:
Dose it include a simulated chat box that calls you a camping jew nigger faggot every time you stand still for a fraction of a second?
If you want your mod to be anything like CS this must be included.

These model rips really need some work. They are too big and the way they barely stick out of the right side of the screen does not look good at all. After you rip them in the model viewer or whatever you're using, I'd advise resizing them to a more natural size and fixing the alignments.

Old Post 08-02-08 04:10 #
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8thmonth
Warming Up


Posts: 23
Registered: 07-08


There's been a slight update to my Counter Strike Doom mod.
You can check it out here:
http://www.sendspace.com/file/c0vhl0
And a video here:
http://www.youtube.com/watch?v=jz5nZBfW_PA

As good as it is, I think I'll quit while I'm ahead. I only started this project, because 2 or 3 CS doom mods were using sprites ripped from Mr. J's H-L mod, which irked me. It shouldn't have...His stuff was always offered to all to do what they liked with.
Anyway, enjoy.

Now...To get back to my "high"(2x) resolution sprite wad.
I think that'll turn out great when it's finished.

-EDIT Minor spelling error...Sorry.

Old Post 09-07-08 08:26 #
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CeeJay
Junior Member


Posts: 127
Registered: 11-02


I've played it. Needs more work. I think people are kind of sick of Counter Strike rips by now, no offence. It has been been done so many times.

Old Post 09-07-08 13:45 #
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BlackFish
Forum Spammer


Posts: 4009
Registered: 06-02


Didn't Doomero make the exact same thing?

Old Post 09-07-08 17:09 #
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doomero-21
Mini-Member


Posts: 63
Registered: 01-08


mmmm cs source?
mmm well yes, when i make the csbeta96 i was used the blackfish frames because is very similar to cs 1.6 dinamick....he make a cool job with that, and i was implemented my frames too and make a mix...the result was very good...now the csbeta97 is totally diferent, new guns from cs condition zero deleted scenes..

Old Post 09-13-08 17:12 #
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8thmonth
Warming Up


Posts: 23
Registered: 07-08


Yes, I was greatly impressed with csbeta96. The only thing that could be called "wrong" with it, was it's size. It did a good job of porting counter strike to doom. Personally, I didn't care for the reloading feature, but that's just my personal tastes.

Old Post 09-13-08 17:17 #
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