Ghastly_dragon
Warming Up
Posts: 25
Registered: 05-07 |
A mod for ZDoom, GZDoom and Skulltag that Captain Toenail and I have been working on for the past year. After said year of blood, sweat, toil and bugs, here's the fruits of our labour thus far:
Download Link:
http://www.zshare.net/download/16681084386c8d37/
http://www.megaupload.com/?d=DV5FEJJ5
Main project page (On which screenshots are up): http://skulltag.com/forum/viewtopic.php?f=13&t=14375.
It works fine in Skulltag 97D2, but several features (None included in the demo) will need the eventually upcoming 97E. These features include the Strogg Roller Turret, the status bar (uses the default Doom one, for the moment), skill definitions and a few other myriad additions.
Just about nothing has been stripped out of the demo (Aside from actors and textures that are not in the map itself), but a few things have been changed for it, so expect this map to be different for the final release.
Features include:
code:
-One relatively long map
-The 3 player classes: Soldier, Medic and Tech.
-KDiZD-style terrain sounds (clang when you fall onto a metal floor, for example).
-Over one-thousand textures from Quakes 2 and 4 (mostly cortousy of AfterGlow's Q2Tex.wad).
-Several ambient sounds from Quakes 2 and 4 and music from Quake 4.
I should encourage you all not to rip anything from this pk3. Once the main mod is released (which won't be as cool if everything in it is in a ton of other mods), I'll release several resource packs (Monsters, weapons, textures, decorations, etc.), including the mod's own resource, so people can make their own sub-mods, as though this were an IWad.
It has recieved a good review from the SkullStuff Reviewers (8/10, 9/10 and 10/10 from the three reviewers, and was decribed as "A MUST download. Seriously, stop reading this and get it NOW").
Edit: Demo 2 released (Links updated).
Changes:
- Map unlagged, so it can be played online with less network traffic
- Map fully deathmatch compatible (small bug with the deathmatch ACS script was fixed)
- Map difficulty adjusted for single player, without making it easier for multiplayer
- Light, Shotgun, Machinegun, Laser and Ripper Guards and Sentien re-ripped for better detail.
- Chaingun spin-up reworked so it fires slowly while spinning up.
- Humming sound added to railgun (the more subtle Quake 2 sound).
- Gauntlet-giving ACS script added in LoadACS for deathmatch modes.
- A few monsters have their health reduced
- Team-colored projectiles partially added (decorate-side, not ACS-side.)
Last edited by Ghastly_dragon on 08-07-08 at 20:50
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