Butts
Forum Regular

Posts: 833
Registered: 07-07 |
I like the overall theme of the map, especially shot 2. Anyways, like others have said, doorstop is a good texture but you are abusing it a little too much (shot 2, for instance) and a few flats do not match well with the textures right above/below them, but that is easily cured. For example, in shot 3 that grate flat does not match with those gray textures. Another thing, some colors are slightly out of place, your choice in flats and textures can be a little odd, like the silver doorstop texure-border has a ciel5_2 flat (ciel5_2 does not go very well with all that gray anyways) and that grate flat does not tend to work well over large areas in general, keep that flat to a minimum. I'd suggest replacing it with the dark hexagon flat (floor4_8 I believe, but i may be wrong) as to not go overboard with gray, and it goes pretty will in most circumstances with any base theme, be it gray, green, brown, tech, military, etc. Anyways, good shots so far and keep up the good work.
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