Kyka
needs to LURK MORE

Posts: 505
Registered: 06-08 |
In the third, fourth and fifth screenie, you have these 8 sided light things that are casting a lighted area onto the ground, but the texture on the ceiling looks nothing like a light, but more like a set of gridded tiles or something, which don't usually cast a light shadow. I would suggest either take away the lighted area, or if you want to leave it, add a couple of sectors around each one to blend the light better into the darker areas around it, and possibly consider changing the ceiling texture to something that looks like a light.
Also in the final screenie the door on the left has a blue ceiling texture above it which looks kinda odd, IMO.
In regards to mixing doom2 and doom64 textures, the only one I wasn't sold on was the LIGHTBLU1 texture bordering a couple of the inset areas. Otherwise, the steel pillars and the LITE5 texture bordering the doors I didn't think was too bad. Gotta admit that I am not as familiar with the Doom64 array of textures as probably Essel and others are tho, but thats my thoughts anyway.
But despite these things, I like the look overall.. Dark and brooding and generally pretty good. I think its worth polishing and releasing.
welp <-- cute :Y
Last edited by Kyka on 08-09-08 at 01:35
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