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Jimmy91
rhymes with Midi91


Posts: 590
Registered: 04-06


http://img124.imageshack.us/img124/3513/bngtitle2ail9.png

This project is my main mapping priority at the moment. Copied from my Skulltag forum thread:

"Bricks 'n' Grass" Capture the Flag (or BNGCTF) will be a 16-map (but you know me... this is liable to change) CTF and OFCTF WAD that aims to combine newschool game elements with the oldschool-ish feel of Greenwar and Dwango, by having, as the name implies, lots of brick and grass textures. I promise simple but pleasing architecture, a *medium* level of detail, but most of all, HIGH GAMEPLAY VALUE. It will also HOPEFULLY include new music by me. :)

Here's a status report on the maps so far.
01: Celtic Gardens - 80%
02: Tattered Lair - needs redoing
03: Quagmire - 10%
04: Blood Omen (Lite) - 50%
05: Sky Edge - 100%
06: "O" of Deception! - 30%
07: City of Nomads - 100%
08: Opposing Towers - 20%
09: Waterwurx - 0%
10: Carvery - 5%
11: Proving Grounds - 0%
12: Draining Plant - 5%
13: Hideout - 0%
14: The Abandoned Helipad - 0%
15: Simplicity - 80%
16: Canyon Turbines - 15%

Total WAD Completion: 30.9375%

Have some screens.

http://img55.imageshack.us/img55/7519/bngctf1nm5.png
http://img382.imageshack.us/img382/8408/bngctf2bx0.png
http://img382.imageshack.us/img382/6512/bngctf4ke2.png
http://img60.imageshack.us/img60/2026/bngctf5mh9.png
http://img133.imageshack.us/img133/4592/bngctf6pn3.png
http://img95.imageshack.us/img95/3905/bngctf7wf6.png
http://img502.imageshack.us/img502/5787/bngctf8pp1.png
http://img370.imageshack.us/img370/3183/bngctf9xz3.png
http://img369.imageshack.us/img369/1681/bngctf10id7.png

Old Post 08-09-08 21:42 #
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Bucket
ROCK & LOAD
COCK BEEN BLOWED
IN YOUR MOUTH,
MANJUICE EXPLOAD


Posts: 3244
Registered: 01-04


Stuff looks good. Keep it up.

Old Post 08-10-08 02:04 #
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Tango
Forum Regular


Posts: 788
Registered: 04-06


Whoa that looks awesome. You've come a long way since I saw your stuff when I was still a part of the ST forums.

You could use some new skies though. I just uh, happen to have one or two if you can't find any others.

Old Post 08-10-08 02:08 #
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Death-Destiny
Forum Regular


Posts: 932
Registered: 12-07


I see you've been branded with a very suitable new title. I look forward to whatever MIDIs you manage to come up with for this project. =)

And the maps too, of course. ;-P

Old Post 08-10-08 02:35 #
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Jimmy91
rhymes with Midi91


Posts: 590
Registered: 04-06


Bucket: Thanks - I may release a beta soon, so I'll keep it up. ;P

Tango: Hehe, thanks, but I'm seriously aiming for an oldschool look with this mod, as I know a lot of people like it (or else people wouldn't still be playing Dwango5 and Greenwar) so I don't think I'll be including any new skies. And yes, I feel like I've improved a lot since I made my first "Skulltag Singleplayer" posts on the ST forums. :P

Death-Destiny: Hehe, "Midi91". :P Yes, I'll be using some old MIDIs of mine in this mod and maybe composing new ones specifically for it.

Old Post 08-10-08 10:51 #
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K!r4
Forum Regular


Posts: 794
Registered: 05-07


Oh those screens are nice, looks like there are few interesting spots for fighting.
I like the 'Dead Simple' remix also.

Old Post 08-10-08 10:54 #
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Tango
Forum Regular


Posts: 788
Registered: 04-06



Jimmy91 said:

...so I don't think I'll be including any new skies.



D: You're at least still keeping the e4 sky, right? :P

Old Post 08-10-08 16:48 #
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Jimmy91
rhymes with Midi91


Posts: 590
Registered: 04-06


Oh yeah, I'll be using Doom/Doom2 sky textures, but not new ones. :)

Old Post 08-10-08 17:07 #
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TheCupboard
Member


Posts: 297
Registered: 02-06


Nice bricks! ...and grass! The design and theme is looking very solid.

Also: "The Abandoned Helipad"? That made me chuckle a bit. :-]

Old Post 08-10-08 19:15 #
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deathz0r
Bitch fuckin' stole me chaingun!


Posts: 4057
Registered: 01-01


I take it this is for ST only, or will it work in Odamex as well?

Old Post 08-12-08 04:16 #
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Mechadon
Senior Member


Posts: 1320
Registered: 12-06



deathz0r said:
I take it this is for ST only, or will it work in Odamex as well?

I'm gonna guess for ST only since the last screenshot has a minigun in it.

Old Post 08-12-08 04:19 #
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Jimmy91
rhymes with Midi91


Posts: 590
Registered: 04-06


Heh, I was wondering if this would crop up. ;) Yes it is Skulltag-only at the moment, but perhaps I'll release a ZDaemon/Odamex-compatible version if popularity demands so.

I was aiming to combine newschool game elements (ie. those in Skulltag) within an oldschool-looking mapset here, hence why you see a few Skulltag-unique elements in the screenshots. However, having not kept an eye on the updates fo ZDaemon or Odamex as much as Skulltag, I'm a little unsure as to the formats they can support. I guess they have complete Vanilla Doom and Boom compatibility since they're based off ZDoom?

Old Post 08-12-08 11:29 #
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Karnizero
Junior Member


Posts: 140
Registered: 07-08


First and thirth shots remembers me TNT or Plutonia.

Good work.

Old Post 08-12-08 13:07 #
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Mechadon
Senior Member


Posts: 1320
Registered: 12-06


Odamex would be Boom-compatible I believe...that's what the 32in24 CTF maps are made in. I really don't know about ZD, but I assume it also supports Boom-compat.

Anyways yea, a version for Odamex atleast would be nice :D

Old Post 08-12-08 18:43 #
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Mik57
Member


Posts: 259
Registered: 03-08



Jimmy91 said:
03: Quagmire - 10%



Giggity-giggity.

Looks cool, I normally like metal and tech themes more but these brick themes actually look pretty good to me.

Old Post 08-12-08 18:43 #
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dutch devil
Forum Staple


Posts: 2909
Registered: 05-04


This look great two thumbs up for the texture alignment, this looks like alot of fun nice open maps.Plenty of places to snipe from.

Old Post 08-12-08 19:07 #
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