Jimmy91
rhymes with Midi91

Posts: 201
Registered: 04-06 |
Death-Destiny delivers another quality UV slaughterfest map. :)
I was a bit bemused by the first room, I'll have to admit. That screen holds a lot of info that would probably be conveyed a lot better in a pictorial form - say, a basic diagram of the map layout with the room names and power levels. Furthermore, there were a couple of glaring texture...oddities. Not errors per se, but they just looked odd... the console in front of the massive screen, as well as a few of the similar looking consoles around the map had their textures facing the wrong way... and what was with that huge STEPTOP wall? Ew. In fact, I'm not sure I liked the usage of STEPTOP throughout the whole map in general.
Now, the rain was a nice aesthetic touch, not annoying at all, in fact I soon learnt to ignore it (I mean, with your maps, stopping to smell the roses virtually always equals death). And I really liked the canyon constructs, the overwhelming amount of alien-esque green in the texture palette, coupled with the acidic-looking rain, really gives the illusion of a strange, alien planet. Now, I'm not sure if that's what D-D was trying to convey with the aesthetics of this map, but hey. :) Another interesting concept is that this map features sliding doors, in a Boom format map? I didn't even know that was possible. Props to D-D for that fine mapping ingenuity. o_O
As for the difficulty, this wasn't mind-numbingly frustrating like Disturbia. While the fights are still extremely tense, the monster numbers are a lot more forgiving. Health is still scarce as hell, which I found kept me right on my toes and forced me to use my fist instead of my plentiful supply of rockets to avoid damaging myself, in most cases. Overall, on that front, I recommend any average Doomer setting their skill level to HMP, which I struggled on, but not nearly as much as on Disturbia. D-D has mentioned that UV is mostly a complete rapefest. :O
However, one thing I really disliked about this map was the music. It's syncopated and weird-sounding, slightly reminiscent of the Grove music, but not very suited to the feel of the map. In fact, I switched to the music from the Mucus Flow a little while into the map as I know that Death-Destiny's maps similar to this one have been based loosely (or heavily) around that map, but yeah... I couldn't listen to that music.
But it's an overall good map, with a nice environment/feel (sans music), extremely tense gameplay, and really good looks. I recommend it, highly. :)
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Now if you'd submitted to this /idgames (I assume you haven't...yet?), that would've been my review, by the way. ;)
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