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Karnizero
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Posts: 62
Registered: 07-08



Ichor said:
....


The last one was awesome. :-)

Old Post 08-16-08 14:44 #
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Aabra
Junior Member


Posts: 103
Registered: 10-05



Ralphis said:
Teams don't exist in monopoly


Well, considering some of the other suggestions regarding battling it out for properties/etc I don't really think that there's any law that says you can't change the rules and add teams if you so desire.

Heck if it was exactly like normal monopoly then.... it would suck. Why would you play it in Doom when there are a million other monopoly clones? You have to kill each other to get a property? That's what makes it interesting and worth downloading. :)

Plus even if you don't actually want teams... you'll still more than likely want to assign each player to a team. (You just limit each team to 1 player.) With a mod like this it just makes everything much easier to code. If they die in whatever mini-game you create you can make them respawn on their particular square (or anywhere else you want) by using the red/blue/whatever team spawn things. If they're not assigned to a team then it's a lot trickier (maybe even impossible?) to find out who died and where you should respawn them.

Last edited by Aabra on 08-16-08 at 14:57

Old Post 08-16-08 14:51 #
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kristus
Godlike/Doglike


Posts: 6359
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Aabra said:
With enough coding something like this is definitely possible in Skulltag. I don't think it can realistically be done for any other port since it pretty much has to be multiplayer.


Last I heard. Other versions of Doom had multiplayer too.

Old Post 08-16-08 16:04 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 1379
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kristus said:


Last I heard. Other versions of Doom had multiplayer too.



Yeah, hell, let's make this a vanilla wad and play it over Khan.

That'll work.

Old Post 08-16-08 17:16 #
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StupidBunny
Member


Posts: 303
Registered: 09-07



Ichor said:
Those pictures he posted


Brilliance. :) I agree with Karnizero, the Soul Train one was the best.

Old Post 08-16-08 17:43 #
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Steeveeo
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Some of the gameplay suggestions are sounding a bit more like Mario Party than Monopoly.

Old Post 08-17-08 05:20 #
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Death-Destiny
Forum Regular


Posts: 932
Registered: 12-07


MARIO PARTY DOOM!!! Yeah, that's right.

Old Post 08-17-08 05:22 #
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Aabra
Junior Member


Posts: 103
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kristus said:


Last I heard. Other versions of Doom had multiplayer too.



I'm not sure what you're trying to say here. Maybe it could be made for ZDaemon as I know they did improve their ACS support but I honestly don't know to what extent.... Plus depending on what you wanted to do there's a high possibility of wanting to use decorate in a mod like this. Well, w/e - make it for Odamex then if you like it so much. Geez.... such hostility. And people wonder why I don't come to these boards very often. *sighs*

This is a very newschool idea and Skulltag is the only real newschool multiplayer port. *shrugs*

Old Post 08-17-08 06:59 #
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MikeRS
Doomworld is so about bullshit excuses


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Ichor said:
http://doomworld.com/vbmisc/qimg.gif

These are all brilliant. Although instead of "cuddling the mission", I'd say "Not letting Hissy go"

Old Post 08-17-08 07:15 #
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MegaZzZeux
Junior Member


Posts: 113
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Haha, AWESOME. I don't do anything Doom related for like 8 months... and I see something cool like this? Sweet, keep up the good work!

Old Post 08-17-08 09:04 #
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GreyGhost
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Posts: 1067
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Aabra said:

I'm not sure what you're trying to say here.

I think Kristus is saying that multiplayer support is pretty much universal - from doom.exe onwards.

Old Post 08-17-08 14:00 #
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Ichor
The Mysterious Red Square


Posts: 6499
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MikeRS said:

These are all brilliant. Although instead of "cuddling the mission", I'd say "Not letting Hissy go"


I was going to do this:

http://i34.tinypic.com/dzcwn9.jpg

but that one is good too.

Old Post 08-17-08 14:43 #
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Karnizero
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Posts: 62
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Ichor said:

I was going to do this:

....

but that one is good too.



Lol.

Stop harrassing the hell army. :P

Old Post 08-17-08 21:00 #
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Bloodskull
Reputation is a bubble which a man bursts when he tries to blow it for himself.


Posts: 840
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Thanks to inspiration from KDIZD's intermission map screen, I started working on adding in property pieces. I've decided to design each property piece after certain levels of Doom and Doom II. I would like to mention that Fisk and Apothem along with myself are currently working on actually getting at least the basic scripting done. If anybody thinks they could make a scaled down property piece for the board or just wants the board itself to design something, send me a PM. I appreciate the comments everyone's leaving and plan to have another update in a few days.

http://i47.photobucket.com/albums/f184/Bloodskull89/DOOM0007.png

Old Post 08-18-08 04:11 #
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StupidBunny
Member


Posts: 303
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Freakin' awesome, those property pieces are. :) I like where this is going...

Old Post 08-20-08 00:30 #
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EarthQuake
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Neat.

Old Post 08-20-08 01:03 #
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kristus
Godlike/Doglike


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If you use Gzdoom, models could be used for the more complex Episode 3 structures.

Old Post 08-20-08 01:29 #
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Hellbent
Guinness Gulper


Posts: 1280
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Doom is my favorite computer game and monopoly is my favorite board game. I love it.

it'd be great fun to make a real world monopoly set around Doom. "You have been summoned by the Cyberdemon, advance your token to the Tower of Babel." Instead of paying rent, you pay hit points damage. Mediterranean and Baltic would be Former human seargents. The light blues would be shotgun guys and imps etc...

Old Post 08-31-08 03:52 #
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