Karnizero
Mini-Member

Posts: 62
Registered: 07-08 |
leileilol said:
volumetric lighting and 'hdr' is not the same thing!
This does not pretends to be Volumetric Lightning, just HDR.
HDR is the effect of your view when you look directly to an intense source of light from a darkest place (similar to the one you can see at the video). HDR (appart of other effects), makes the light to blur the borders of the window.
The real effect, also makes the dark room to seem much more dark, and after keep looking the light for a time, then you need to adapt to the darkness again, and you will seem blind. (Try this looking at a incandescent lamp in a full dark room, at your home).
At the video is not implemented yet, but HDR also makes your eyes to adapt the intense light, after a bit time looking directly to it.
CHeck this video to understand what i want to achieve (or at least, something simillar)
http://www.youtube.com/watch?v=JHSk--ZE7Es&NR=1
I have now developed a enhanced version, and granting the adaptation to the dark effect too.
Only need some tweaks for some rendering issues, and FPS enhancement.
Maybe tomorrow or in two days i will post something new.
kristus said:
My bet it's something like a bunch of translucent textures layered on top of each other to give the sense of volumetric lighting.
That effect at the video is possible to work on any OpenGL Source Port.
But i have the plans and a basic and schematic source code for VavoomC (VavoomC is similar to Decorate), to allow this effect without having to modify the map structure. This is, only with programming and a bit ACS scripting (and i mean really small script).
I cant told anymore, cause i have still not tested or programmed, so i dunno if that will work propertly.
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