Jimmy91
rhymes with Midi91

Posts: 198
Registered: 04-06 |
I noticed recently that while I'm working on maps I tend to use a LOT of different textures, even when I'm using just doom2.wad. I find that my "texture pool" grows quite substantial in a short amount of time. Granted, I don't just stick textures anywhere, I do so in the most fitting (to me) places, but my maps always turn out quite varied in appearance - which I like a lot (and which I'm sure everyone else likes).
Anyways, I digress. I hit upon an idea for a community project that I think is quite simple, but could possibly turn out to be a really good set of maps if the idea is taken further.
The concept is:
All the maps must use every texture in doom2.wad except the buggy ones (AASHITTY and AASTINKY), skies, Icon of Sin textures and the ZZWOLF## textures.
I'm still unsure about the policy on flats, I tend not to use as many differents flats as I do textures...
Anyway, I realize the maps will probably be a massive undertaking, but they're bound to be interesting and (hopefully) quite nice-looking. And yeah, they might turn out to look very much the same as one another, but when designing a map of this kind, a mapper should still take themes into account. He isn't limited to using each texture in doom2.wad once, he can use one 100 times and the rest only once for all he cares, as long as the theme for his map is reflected in his texture choice. And yes, it might turn out that every friggin' map will have a techbase, a hell area, a suburb AND a canyon all in one. But... that's originality for you, heh. :P
What do you guys think?
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